Views: 828,599,382
20 users online: 7 up, AnasMario130, AntiDuck, chickaDEE Magazine, codfish1002, ExONightZ, Infinity, Knight of Time, Koopster, LOLRyan2006 Mario Fan, Mew001PL, Pink Gold Peach, qantuum, redkiller, rvx, SquidMan_Raps, Tony.Metcalfe, WhiteYoshiEgg, Wolfentenks, yoshii - Guests: 108 - Bots: 108 Users: 44,384 (2,537 active)
Latest: beans
Tip: When determining a time limit, remember that players won't be as familiar with the level as you are. If you normally complete the level with the timer around 100, others might run out of time on their first try.Not logged in.
Details for Boss Fireball
SMW Sprites - Boss Fireball Show random
File Name: Boss Fireball
Authors: imamelia
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: Yes
Includes GFX: No
Description: This is a disassembly of sprite 34 in SMW, the boss fireball (spat by Ludwig).
NOTE: This sprite behaves exactly like original sprite 34, meaning it is stationary unless its X speed is set by another sprite when it is spawned.
Tags: boss, enemy, fire, lorom, sa-1
Rating: 4.0 (Votes: 1)
Download: Download - 1.88 KiB
It's Fireball That Ludwig Von Koopa Uses. Description already explainss why it's stationary and what todo. It'll be great for custom boss battles.
It's also usefull for SA-1 users, because original sprite is messed up in SA-1 (source)

What's changed:
Converted to PIXI with SA-1 support.

For some reason this sprite faces you when you get hurt from it, it doesn't seem to be original SMW sprite behavior.
Posted by:  RussianMan - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2020 - SMW Central
Legal Information - Privacy Policy - Link To Us

Total queries: 19


Follow Us On

  • YouTube
  • Twitch
  • Twitter


  • Super Mario Bros. X Community
  • Mario Fan Games Galaxy