Views: 844,057,393
34 users online: AnasMario130,  Anorakun, AntiDuck, autisticsceptile1993, baenziger92, bd90492, BlueZy, BootaNoBijuu, brickblock369, Brolencho, Cobsters, Fermín Acosta Jr., FuurioBR, Green Jerry,  JamesD28, JJs,  KevinM, Lotica, Mr. MS, musicalman, NerDose, nF_Kick-Ass, Nint, NipahemTW,  Noivern, oderjunks, rafaelfutbal, SamuM6pdt, segredo,  Slash Man, supermargot,  Tahixham, Thiago678, Ultima - Guests: 62 - Bots: 87 Users: 46,395 (2,791 active)
Latest: baenziger92
Tip: The first column of the palettes list is the transparency. Don't change it.Not logged in.
Details for Boss Fireball
SMW Sprites - Boss Fireball Show random
File Name: Boss Fireball
Authors: imamelia
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: Yes
Includes GFX: No
Description: This is a disassembly of sprite 34 in SMW, the boss fireball (spat by Ludwig).
NOTE: This sprite behaves exactly like original sprite 34, meaning it is stationary unless its X speed is set by another sprite when it is spawned.
Tags: boss, enemy, fire, lorom, sa-1
Rating: 4.0 (Votes: 1)
Download: Download - 1.88 KiB
It's Fireball That Ludwig Von Koopa Uses. Description already explainss why it's stationary and what todo. It'll be great for custom boss battles.
It's also usefull for SA-1 users, because original sprite is messed up in SA-1 (source)

What's changed:
Converted to PIXI with SA-1 support.

For some reason this sprite faces you when you get hurt from it, it doesn't seem to be original SMW sprite behavior.
Posted by:  RussianMan - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2020 - SMW Central
Legal Information - Privacy Policy - Link To Us


Follow Us On

  • YouTube
  • Twitch
  • Twitter


  • Super Mario Bros. X Community
  • Mario Fan Games Galaxy