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SMW Sprites → F.L.U.D.D.

Submission Details

Name: F.L.U.D.D.
Author: wye
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: The FLUDD, seen in A Strange Mission. It attaches to Mario's back and lets the player fly up as high as they wish. The supply of water, however, is limited and the FLUDD will not operate if it's empty. The current water level is displayed as a counter on the status bar (by default, it's next to the lives).

The water level can be refilled by going in water or by picking up the included Refill Shroom. By default, the FLUDD has a maximum of 25 units of water, which decrease by about 2 for every second of flight.

Check the ASM files for instructions and customization options.
Tags: float floating fludd fly flying lorom pacifist sa-1 water
Comments: 5 (jump to comments)
5.0 (5 ratings)
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Comments (5)

Koop the Koopa Link
Oh, my, dog (Not god)

I cant believe this is true. With this. There might be a SMW The last impact (Maybe not cause sm64 the last impact was good enough).
King Boo Link
I found an excellent workaround for anyone who wants to use the R button like in the original game. First, open the fludd.asm file and change every LDA $15 to a $17. Then change !Button to $10. Insert that sprite via pixi, then move your rom over to Asar.
Patch these two lines of code:

org $00CDFF
db $18

to your rom to disable L/R scrolling in levels to prevent any problems. Also just with a little tweaking you can make it so that you have to press R to refill in the water instead of auto.
 Telinc1 Link
Converted to PIXI and added SA-1 compatibility.
Alcaro Link
Yes, sprite bug. Fixed, redownload.
D3r_Bu1ld3r Link
Is this a bug because Romi's Spritetool shows up if i will add this to my ROM: "Unknown Operator [BEQ OnScreenX:]