Name: | Custom Overworld Hardcoded Paths |
Author: | Kevin |
Added: | |
Tool: | Asar |
Requires Free Space: | Yes |
Bug Fix: | No |
Featured: | No |
Description: | This patch allows you to add custom hardcoded paths on the Overworld that work akin to the vanilla ones. Additionally, you can force the animation to swimming or climbing for each tile in the paths you make. These paths can be useful for a few reasons: - Make paths that overlap with other paths - Make paths that overlap with other layer 1 tiles - Make the return path from a level different from the path going into it - Make swimming/climbing paths that are not possible with vanilla tiles Make sure to not disable hardcoded paths in Lunar Magic's extra options or it won't work. The patch comes pre-packaged with the vanilla hardcoded paths, but you can freely remove them if you don't need them. Make sure to check the readme for info on how to use it. |
Tags: | lorom overworld sa-1 |
Comments: | 9 (jump to comments) |
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3.87 KiB | 151 downloads
Comments (9)
- Lunar Magic v3.50
- SA-1 Pack v1.40
- Asar 1.91
- BSNES v115
Keep in mind that setting up the hardcoded paths can be a bit difficult to use it with how much you have to keep track of (such as the level paths as I've noticed). Nonetheless, if you need to enhance your overworld paths (custom climbing paths in particular), this is your choice!oh, that was it: the destination level tile number. I took the comment in the tables literally ("List of layer 1 tiles between the level tiles.") and thought only between the tiles and not those level tiles also to be included.
thank you!