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Overworld Layer 1 Events

SMW Patches → Overworld Layer 1 Events

Submission Details

Name: Overworld Layer 1 Events
Author: Kevin
Added:
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: This patch allows you to make events that change layer 1 tiles on the fly: it basically works the same as the vanilla silent layer 1 events, but the changes are applied immediately instead of having to reload the map. You can change up to one layer 1 tile for each step in any event.
Make sure to check the readme for info on how to use it.
Tags: lorom overworld sa-1
Comments: 2 (jump to comments)
Download 2.80 KiB | 93 downloads

Screenshots

Comments (2)

BabaYegha Link
biig :O
 MarioFanGamer Link
Moderated with:
  • Lunar Magic v3.40
  • SA-1 Pack v1.32
  • Asar 1.91
  • BSNES v115
It is functional but quite tied to the layer 2 events. This means you can reveal only one tile at the time (something already implied in the readme) and all the layer 1 tiles have to be revealed before the final layer 2 event tile gets revealed (i.e. S may never be larger than the largest non-silent layer 2 event step). The most notable limitation is that this makes changing a single layer 1 tile (e.g. changing a yellow dot to a red dot) to bypass the level tile reveal animation impossible, you must use a dummy layer 2 animation.

This is still a start, at the very least, but I do hope it gets expanded and be more independent to layer 2 events in the next update.