Name: | Blue Boomerang / Boomerang Bros. |
Author: | Sonikku |
Added: | |
Version History: | View |
Tool: | PIXI |
Type: | Standard |
Dynamic: | No |
Disassembly: | No |
Includes GFX: | Yes |
Description: | The Blue Boomerang from Super Mario Advance 4's e-Reader levels. It can be picked up and thrown, and it will kill enemies in a similar way to a thrown shell. It cannot be thrown up or placed back down once it's been picked up. Additionally, it includes an updated Boomerang Bros. sprite which will throw a new Extended Sprite -- it functions similarly to the existing sprite, but it will turn into the carriable Blue Boomerang once the Boomerang Bros. that threw it is defeated. If you're using my other Boomerang Bros. sprite, you can replace it with this version and it should work without issue. |
Tags: | blue boomerang boomerang boomerang bros e-reader enemy lorom sa-1 super mario advance 4 |
Comments: | 12 (jump to comments) |
Rating: |
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11.95 KiB | 974 downloads
Comments (12)
- Lunar Magic v3.50
- SA-1 Pack v1.40
- PIXI v1.42
- BSNES v115
Fixed a missing define for the boomerang, removed unrelated enemies GFX, added LM display when extra bit is set.Some issues:
1. BlueBoomerang.cfg has a wrong 1686 value. Use the .json instead.
2. BlueBoomerang may despawn after being carried through a pipe. Use this to skip SubOffScreen while being carried:
3. BoomerangBro throws boomerangs hard enough that they may despawn and not come back (depending on the camera position). You can see this with the second boomerang in the gif
- Lunar Magic v3.20
- SA-1 Pack v1.32
- PIXI v1.32
- BSNES v115
Added lorom and sa1 tags. Fixed a missing SA-1 conversion.It's definitively a sprite which you can create cool levels. I just wish you're able to just place the boomerang down instead of always throwing it.
One thing to note: Aside from a missing SA-1 conversion, I also have noticed that you're storing to an unused address as well as load from an uninitialised one. That could lead to unintended behaviour but since I haven't found any... but please consider to fix it next time!
the one thrown by the boomerang bros. itself is an extended sprite, which becomes a normal sprite when the boomerang bro that throws it dies
the boomerang sprite itself can be placed in a level as normal
Not kill the enemy and the boomerang all of a sudden goes limp.
But every cool none-the-less.