This is a revision of the original Spike Hell, the first cluster sprite ever made. It makes spikes appear and fall (or rise up) from the top and bottom parts of the screen. It's active for one screen (not necessarily the first one in the level).
Make sure to specify the cluster sprite's number from list.txt in sprites/spike_hell.asm! Check out the two ASM files for customization options.
Added SA-1 compatibility and converted to PIXI. The two included cluster sprites, clusterA.asm and clusterB.asm, have been merged into one file (check the defines at the top).
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