11 users online: Aerithos, asdu25, autisticsceptile1993,  Ayami, Elie Barnes, Koopster, NBKevin98, ocked, PuffleDreemurr, Teaser,  Teows - Guests: 81 - Bots: 124
Users: 55,568 (2,486 active)
Latest user: GlitchBoi

Spike Hell v2.0

SMW Sprites → Spike Hell v2.0

Submission Details

Name: Spike Hell v2.0
Author: Roy
Tool: PIXI
Type: Cluster
Dynamic: No
Disassembly: No
Includes GFX: No
Description: This is a revision of the original Spike Hell, the first cluster sprite ever made. It makes spikes appear and fall (or rise up) from the top and bottom parts of the screen. It's active for one screen (not necessarily the first one in the level).

Make sure to specify the cluster sprite's number from list.txt in sprites/spike_hell.asm! Check out the two ASM files for customization options.

Credit not needed.
Tags: danger danmaku enemy lorom sa-1 spike spikes
Comments: 1 (jump to comments)
0.0 (0 ratings)
No rating
Download 2.70 KiB | 588 downloads


View all

Comments (1)

 Telinc1 Link
Added SA-1 compatibility and converted to PIXI. The two included cluster sprites, clusterA.asm and clusterB.asm, have been merged into one file (check the defines at the top).