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Tip: The music in SMW's default castle/ghost house intros and boss battles can be changed by hex-editing. See $0584DB-$0584E2 in the ROM map.Not logged in.
Details for Spike Hell v2.0
SMW Sprites - Spike Hell v2.0 Show random
File Name: Spike Hell v2.0
Added:
Authors: Roy
Tool: PIXI
Type: Cluster
Dynamic: No
Disassembly: No
Includes GFX: No
Description: This is a revision of the original Spike Hell, the first cluster sprite ever made. It makes spikes appear and fall (or rise up) from the top and bottom parts of the screen. It's active for one screen (not necessarily the first one in the level).

Make sure to specify the cluster sprite's number from list.txt in sprites/spike_hell.asm! Check out the two ASM files for customization options.

Credit not needed.
Tags: danger, danmaku, enemy, lorom, sa-1, spike, spikes
Rating: No rating
Download: Download - 2.70 KiB
340 downloads
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Telinc1
Added SA-1 compatibility and converted to PIXI. The two included cluster sprites, clusterA.asm and clusterB.asm, have been merged into one file (check the defines at the top).
Posted by:  Telinc1 - | Link

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