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Input Combination Taunt

UberASM Repository → Input Combination Taunt

Submission Details

Name: Input Combination Taunt
Author: Burning Loaf
Added:
Type: Level
Includes GFX: No
Includes Hijack: No
Featured: No
Description: This code makes the player strike a pose when certain inputs are held.
Uses 3 bytes of freeRAM.
You can find all the configuration options if you open the .asm file.
Tags: lorom player pose sa-1 taunt
Comments: 6 (jump to comments)
Rating:
0.0 (0 ratings)
No rating
Download 2.16 KiB | 99 downloads

Screenshots

Comments (6)

Final Theory Link
I could see this being used for a possible cutscene. Like trigger certain stances to make the story seem more convincing.
thegonzalex Link
Strike a taunt! #smrpg{:P}-#smrpg{y}-#smrpg{gasp}-#smrpg{:O}

Given how doing a taunt seems to hold Mario in place midair for a half-second, this could be implemented into Kaizo as a kind of stall trick like ground-pound cancelling (which seems appropriate given how Pizza Tower modders are starting to explore just how technical that game's moveset is).
 zuccha Link
Nice and well documented ASM.

I fixed a couple of minor issues:
  1. Implemented code to disable taunting during victory walk. !level_finish was listed as a setting, but it was not implemented.
  2. Prevented stars from spawning if no free extended sprite slot has been found.

There is still one notable bug that could be fixed: taunting with a jump button causes the taunt animation to partially play while on ground riding Yoshi even if disabled ($FF), if the mid-air animation is enabled. This happens because on the first frame the check fails, Mario jumps and is now mid-air, but the inputs are still held down and now the animation plays (it passes the mid-air check, but it still uses ground/Yoshi poses).

A few more things worth noting (not bugs):
  1. Taunting while riding Yoshi mid-air uses the mid-air pose, not Yoshi's. This can be changed by inverting lines 93/94 and 157/158.
  2. Mario still moves if taunting during level end.
  3. Taunting with the Start button happens when unpausing, not when pausing.
  4. Taunting while holding an item cause Mario to drop the item.
  5. It's not possible to taunt while climbing.

Tested with: Lunar Magic 3.40, SA-1 Pack 1.40, UberASM Tool 1.6, UberASM Tool 2.0, Snes9x 1.62.3.
Enan63 Link
Pizza Tower reference? #smw{o_O?}
MegaSonic1999 Link
Except you get hurt
Apple Boy Link
You are the best person.