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Note Blocks v1.0.1

SMW Blocks → Note Blocks v1.0.1

Submission Details

Name: Note Blocks v1.0.1
Author: MarioFanGamer
Added:
Version History: View
Act As: 130
Includes GFX: No
Description: A near identical replica of SMW's note blocks. Can be set up to be bounced on the sides but can't be used to spawn an item. Included with it is a variation which shatters either on use or at least when bounced on (requested by SJandCharlieTheCat).
Tags: bounce sprite lorom note block sa-1
Comments: 6 (jump to comments)
Rating:
0.0 (0 ratings)
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Download 8.34 KiB | 187 downloads

Screenshots

Comments (6)

 RussianMan Link
Tested With:
-Lunar Magic 3.50
-GPS 1.4.4
-PIXI 1.42
-bsnes v115
-SA-1 1.40

Works fine. Just like with Brick Block, I think the way the bounce sprite's tile display is set should've been streamlined, instead of having two separate defines in both the block and the sprite, just have the tile set in the block, and you could check if it's FF to use hardcoded properties. It's also ill-adviced to use this on layer 2, as the player will teleport to the block's origin position (which, to be fair, also happens with vanilla note blocks).
CalHal Link
Can you put Items like coins and power-ups in these Note Blocks?
 MarioFanGamer Author Link
As mentioned in the readme, only in the next major update.
Anas Link
Just like the brick block, the block duplication option as well as the '!bounce_tile' define doesn't work when the value isn't $FF. However, changing the properties within the block works this time.

On the flip side, the note block glitch where you can surf through multiple blocks with ease works with this block as well! However, I noticed an interesting quirk:



Also, I noticed that it's a li'l more inconsistent to surf thru the first note block with the custom block compared with the vanilla one. Likewise, if set to bounce from the sides, it's even more inconsistent. Obviously I'm not saying you should fix this inconsistency since it's a glitch, but I wanted to point it out anyway since this is virtually a disassembly.
 MarioFanGamer Author Link
Okay, it turns out there are some additional checks, namely how the player stands relative to the block and whether the player is falling or not (the latter which is the most likely reason for this jank).
 Major Flare From older version: Note Blocks Link
Tested with: GPS 1.4.3, PIXI 1.40, SA-1 1.40, Lunar Magic 3.33 and ZMZ 1.08.

Sorry for taking this long. Accepted.