Name: | Note Blocks v1.0.1 |
Author: | MarioFanGamer |
Added: | |
Version History: | View |
Act As: | 130 |
Includes GFX: | No |
Description: | A near identical replica of SMW's note blocks. Can be set up to be bounced on the sides but can't be used to spawn an item. Included with it is a variation which shatters either on use or at least when bounced on (requested by SJandCharlieTheCat). |
Tags: | bounce sprite lorom note block sa-1 |
Comments: | 6 (jump to comments) |
Rating: |
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8.34 KiB | 187 downloads
Comments (6)
-Lunar Magic 3.50
-GPS 1.4.4
-PIXI 1.42
-bsnes v115
-SA-1 1.40
Works fine. Just like with Brick Block, I think the way the bounce sprite's tile display is set should've been streamlined, instead of having two separate defines in both the block and the sprite, just have the tile set in the block, and you could check if it's FF to use hardcoded properties. It's also ill-adviced to use this on layer 2, as the player will teleport to the block's origin position (which, to be fair, also happens with vanilla note blocks).
On the flip side, the note block glitch where you can surf through multiple blocks with ease works with this block as well! However, I noticed an interesting quirk:
Also, I noticed that it's a li'l more inconsistent to surf thru the first note block with the custom block compared with the vanilla one. Likewise, if set to bounce from the sides, it's even more inconsistent. Obviously I'm not saying you should fix this inconsistency since it's a glitch, but I wanted to point it out anyway since this is virtually a disassembly.
Sorry for taking this long. Accepted.