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Tip: If you give a Muncher tile custom graphics, it will still act like a coin when a silver P-switch is active, whether it looks like a coin or not. So make sure to use ExAnimation if there's a silver P-switch in the area.Not logged in.
Details for Thunder Lakitu
SMW Sprites - Thunder Lakitu Show random
File Name: Thunder Lakitu
Authors: Ixtab
Tool: PIXI
Type: Cluster
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: A Lakitu which follows Mario around the screen and drops lightning bolts. After dropping 3, it'll move down to the ground so that Mario can hit it. It dies by disappearing in a puff of smoke after 6 hits.

Do not use in levels with more than 1 screen. Make sure to set the extra bit when placing it.

See the readme for instructions on how to insert it. Check out both ASM files for customization options.
Tags: boss, cloud, enemy, lakitu, lakitu boss, lightning, lorom, sa-1, thunder
Rating: 5.0 (Votes: 1)
Download: Download - 5.96 KiB
This boss is great. #smw{^_^}
Posted by: Qwerty13x - | Link
Converted to PIXI and added SA-1 compatibility. After getting over the initial shock of the obfuscated code that the original had to offer, I can say that this is a very good boss sprite. I added an option to have it end the level after defeating it. The lightning generator in the original version has been removed, as it is more convenient to use UberASM instead. Even though I added quite a bit of other customization options, I couldn't figure out exactly what determined how many lightning bolts it drops before going down.
Posted by:  Telinc1 - | Link

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