A sprite that spawns a configurable number of customizable bullet patterns around Mario. The bullets stay still for a moment and then start moving in the direction they are pointing in. After the sprite has gone through all the patterns, it explodes.
See the ASM file for more information on how to set up the patterns.
Added SA-1 compatibility and converted to PIXI. I also added an option to completely skip the graphics routine, seeing as the included graphics leave the tiles normally used by the generator (32x32 area in the top left of SP3) blank.