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Tip: Use this patch to fix the bug where editing the upper right 8x8 tile of the sideways walking Koopa Troopa in GFX01 makes the coin sparkles look glitchy.Not logged in.
Details for Vertical Fireball / Podoboo
SMW Sprites - Vertical Fireball / Podoboo Link - Show random
File Name: Vertical Fireball / Podoboo
Authors: imamelia
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: Yes
Includes GFX: No
Description: This is a disassembly of sprite 33 in SMW, the vertical fireball (or Podoboo, if you prefer). I also included an alternate version that will be upside-down when the extra bit is set.
Tags: enemy, fire, lava, lorom, sa-1
Rating: 4.5 (Votes: 2)
Download: Download - 5.21 KiB
do they are killable by a star?
Posted by: Thiago678 - | Link
idk why, but the UpsideDown (fireball_2) graphics is not set correctly, using SP1 slot, I've changed the !Tilemap for tilemaps in GFX33 and it changed to Star graphics in GFX00, lol.
Posted by: Insanit - | Link
the upside-down fireball is a lot of fun to mess around with
Posted by: warestar - | Link
Fixed the upside-down version whose jump height is negatively propertional to the initial hight (that means, they only jump higher if you place them closer to the lava and not further as in the right side up version) and added an option to not upload the Podoboo graphics.
Other then that, the usual stuff (shared routines, SA-1).
Posted by:  MarioFanGamer - | Link

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