Views: 807,604,033
12 users online: crm0622,  Dan, Darkslayer, dogemaster, I don't know a good name., Ivanlajos,  Linkdeadx2, PokerFace, Rextractusius, Sariel,  Tob, westslasher2 - Guests: 48 - Bots: 220 Users: 42,384 (1,969 active)
Latest: silebabe
Tip: Layer 3 backgrounds and tides disappear when you hit a message box, so plan your level around that. For example, you can add a sublevel without layer 3 at the start/midpoint, and include your message there.Not logged in.
Details for Vertical Fireball / Podoboo
SMW Sprites - Vertical Fireball / Podoboo
File Name: Vertical Fireball / Podoboo
Authors: imamelia
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: Yes
Includes GFX: No
Description: This is a disassembly of sprite 33 in SMW, the vertical fireball (or Podoboo, if you prefer). I also included an alternate version that will be upside-down when the extra bit is set.
Tags: enemy, fire, lava, lorom
Rating: 4.5 (Votes: 2)
Download: Download - 5.21 KiB
idk why, but the UpsideDown (fireball_2) graphics is not set correctly, using SP1 slot, I've changed the !Tilemap for tilemaps in GFX33 and it changed to Star graphics in GFX00, lol.
Posted by: Insanit - | Link
the upside-down fireball is a lot of fun to mess around with
Posted by: warestar - | Link
Fixed the upside-down version whose jump height is negatively propertional to the initial hight (that means, they only jump higher if you place them closer to the lava and not further as in the right side up version) and added an option to not upload the Podoboo graphics.
Other then that, the usual stuff (shared routines, SA-1).
Posted by:  MarioFanGamer - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2020 - SMW Central
Legal Information - Privacy Policy - Link To Us

Total queries: 7


Follow Us On

  • YouTube
  • Twitch
  • Twitter


  • Super Mario Bros. X Community
  • Mario Fan Games Galaxy