Name: | Custom Thwomp Boss |
Author: | dahnamics |
Added: | |
Tool: | PIXI |
Type: | Standard |
Dynamic: | No |
Disassembly: | No |
Includes GFX: | No |
Description: | Basically a different version of Yoshicookiezeus' Homing Thwomp Boss with some noticeable differences. First it generates Spinies, Green Koopas and Hopping Flames randomly. Second, shells are used to kill it. Finally, it explodes like a Bob-Omb once it is killed AND triggers the level exit. Please give credit to both Yoshicookiezeus as well as myself because afterall it originally is his sprite. |
Tags: | boss lorom sa-1 thwomp |
Comments: | 10 (jump to comments) |
Rating: |
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4.98 KiB | 1,763 downloads
Comments (10)
Just change #$0B of the bit of code in the .asm file, towards the bottom, where it says "LDA #$0B ; \ set ending music".
#$03 is the default boss ending music, but you can set it to whatever you want.
I have the same problem, any answers
Same problem, anyone got any answers
A surprisingly good dahnamics modification. Only a few codes needed some optimisations. In addition, if you are a bit bored with the original thwomp boss, it can bring.
SP3: 03
SP4: 02