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Custom Thwomp Boss

SMW Sprites → Custom Thwomp Boss

Submission Details

Name: Custom Thwomp Boss
Author: dahnamics
Added:
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: Basically a different version of Yoshicookiezeus' Homing Thwomp Boss with some noticeable differences. First it generates Spinies, Green Koopas and Hopping Flames randomly. Second, shells are used to kill it. Finally, it explodes like a Bob-Omb once it is killed AND triggers the level exit. Please give credit to both Yoshicookiezeus as well as myself because afterall it originally is his sprite.
Tags: boss lorom sa-1 thwomp
Comments: 10 (jump to comments)
Rating:
4.7 (3 ratings)
No rating
Download 4.98 KiB | 1,763 downloads

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Comments (10)

GabrielM Link
it works perfectly
FantasticFox Link
Originally posted by Superwan
I have a small problem when i beat it, a wrong music is played


Just change #$0B of the bit of code in the .asm file, towards the bottom, where it says "LDA #$0B ; \ set ending music".
#$03 is the default boss ending music, but you can set it to whatever you want.
Digital Entertainment Link
Originally posted by Superwan
I have a small problem when i beat it, a wrong music is played

I have the same problem, any answers
Digital Entertainment Link
Originally posted by Superwan
I have a small problem when i beat it, a wrong music is played

Same problem, anyone got any answers
 MarioFanGamer Link
Added SA-1, shared subroutine support and made it so that more sprites can be generated.

A surprisingly good dahnamics modification. Only a few codes needed some optimisations. In addition, if you are a bit bored with the original thwomp boss, it can bring.
Romano338 Link
What you need:
SP3: 03
SP4: 02
Superwan Link
I have a small problem when i beat it, a wrong music is played
Kyanite Link
What extra bit does this use?
EpicRedToad101 Link
It probably uses whatever the thwomp uses. I guess.
Kaisaan Link
What GFX slot does this use?