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PogadeMachina
Tip: If you place a moon, midpoint, or dragon coin through Map16, it will always respawn whenever you reenter that sublevel. It will not respawn if you add it through the
Add Objects
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Extended Objects
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Details for Cave-In Generator
SMW Sprites
- Cave-In Generator
Link
-
Show random
File Name:
Cave-In Generator
Added:
2010-06-25 02:47:13 PM
Authors:
yoshicookiezeus
Tool:
PIXI
Type:
Generator
Dynamic:
No
Disassembly:
No
Includes GFX:
Yes
Description:
A generator which will shake the screen and randomly spawn 16x16 or 32x32 blocks which will fall down. They can optionally hurt Mario.
Make sure to set the sprite number of the block (sprites/caveinblock.asm) in the generator's ASM file (generators/caveingen.asm)!
Check the ASM files for customization options.
Tags:
block
,
blocks
,
cave
,
cavern
,
effect
,
enemy
,
fall
,
falling
,
lorom
,
rock
,
rocks
,
sa-1
,
shake
Rating:
4.0 (Votes: 1)
Download:
Download
- 5.48 KiB
605 downloads
Screenshots
Telinc1
Converted to PIXI and added SA-1 compatibility along with a couple more customization options.
I recommend using this with SA-1. Each block is an individual sprite, which causes
massive
slowdown on standard ROMs.
Posted by:
Telinc1
-
2017-08-25 09:53:28 PM
|
Link
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