This is a disassembly of sprites 5D and 5E in SMW, the orange floating platforms. The extra bit determines which of the original sprites it acts like. I also included one that acts EXACTLY like the original, meaning that the one that acts like 5D never shows up at all when sprite buoyancy is off. (I just had to add one branch statement to the INIT routine.) (How is that remotely useful ?)
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