Views: 853,432,025
11 users online: autisticsceptile1993, Chuck_Grump, HamOfJustice,  JamesD28, Katrina, Kusrry, LadiesMan217, SF - The Dark Warrior, SomeGuy712x, Valkyria, Yoshi Master - Guests: 38 - Bots: 74 Users: 47,079 (2,502 active)
Latest: BLFergie
Tip: Use Gopher Popcorn Stew to insert custom blocks into your hack.Not logged in.
Details for Bullet Bill
SMW Sprites - Bullet Bill Show random
File Name: Bullet Bill
Authors: imamelia
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: Yes
Includes GFX: No
Description: This is a disassembly of sprite 1C in SMW, the Bullet Bill.

Setting the extra bit makes the bullet bill play a sound effect and don't go behind the scenes.
Tags: bullet bill, enemy, lorom
Rating: 5.0 (Votes: 2)
Download: Download - 2.08 KiB
Is it possible to make it shoot only one way? So that when I use the bullet bill in a bullet shooter, it only shoots one way?
Posted by: Romano338 - | Link
Uhh, I checked sprite, and it appears that it doesn't have SA-1 support (there's even no SA-1 tag). Also, it doesn't uses shared routines.
Posted by:  RussianMan - | Link
The changes I made were following:
  • Added SA-1 support
  • Made the routines shared
  • Added extra bit support (see discription)
  • Make the palette (but not tile page) editable in the CFG file

The reason why I didn't add support for the tilepage is because SMW's bullet bill graphics are located on two different pages: The horizontal ones are on the first page and the other directional ones on the second one. The palette, on the other hand, has got no such restrictions.
Posted by:  MarioFanGamer - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2020 - SMW Central
Legal Information - Privacy Policy - Link To Us


Follow Us On

  • YouTube
  • Twitch
  • Twitter


  • Super Mario Bros. X Community
  • Mario Fan Games Galaxy