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Tip: Switch palace switches normally disappear if you replay the level. However, if you insert them as direct Map16 and use the hex edit at $00EEB2 in the ROM map, you can replay the level without a problem.
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Details for Dolphins
SMW Sprites - Dolphins Link - Show random
File Name: Dolphins
Added:
Authors: imamelia
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: Yes
Includes GFX: No
Description: This is a disassembly of sprites 41-43 in SMW, the dolphins. The extra property byte 1 determines which of the original sprites it acts like.
Tags: dolphin, lorom, pacifist, sa-1
Rating: No rating
Download: Download - 2.31 KiB
564 downloads
Screenshots
Image
LeaderAngelo
These SPRITES of the Dolphins do not jump. This SPRITE is not very interesting.
Posted by: LeaderAngelo - | Link
ft029
Nice job! The vertical dolphin (sprite 43) has a major issue-- its hitbox is still about 3 tiles wide. So, Mario can go on the right of the dolphin and seemingly stand on air.
Posted by: ft029 - | Link
RussianMan
DOLPHINS! Who don't like dolphins :P?

What's changed:
Converted to PIXI with SA-1 support.
Removed duplicate cfg and renamed existing ones.
Posted by:  RussianMan - | Link

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