Language…
7 users online: DannyLeeClark, drkrdnk, Green Jerry, Hacks Maker, HD_DankBaron, Nitrocell Inc., StarWolf3000 - Guests: 119 - Bots: 90
Users: 68,930 (2,354 active)
Latest user: Masso1996

Target

SMW Blocks → Target

Submission Details

Name: Target
Author: RealLink
Added:
Version History: View
Act As: 25
Includes GFX: No
Description: This block will teleport you to another level (set in the .asm file) after you collected 8 (customizable) of it. They shatter when you touch them. Uses one byte of empty RAM - this address can be altered easily and has to be in the 16-bit range ($0000-$1FFF).

Knight of Time update: Works with SA-1 now.
Tags: collectable lorom sa-1 teleport
Comments: 6 (jump to comments)
Rating:
5.0 (2 ratings)
No rating
Download 629 bytes | 359 downloads

Screenshots

Comments (6)

HammerBrother Link
If you want to display how many targets left on the HUD:


I also notice the shattering animation is not block-centered. Add this code in the block just before it calls the shatter subroutine to center it:
Code
	LDA #$0F
	TRB $98
	TRB $9A
 RussianMan Link
Tested With:
-Lunar Magic 3.40
-GPS 1.4.4
-bsnes v115
-SA-1 1.40

Next time you update a submission without a screenshot, please do provide one (unless it's a submission where it's obvious a screenshot doesn't apply, like for sound-related ones). I added one proper.

A very simple update for a very simple block. I did modify the submission to change the default "freeram" address to something that is actually freeram and removed !PROPERTIES define (it had no effect at all, in either the original or this update).
Green Link
There aren't any graphics included.
 MarioFanGamer Link
Well, you left an extra job for us mods by not providing a screenshot. :')
Apple Boy Link
Like, the Smash Bros. Targets?
Knight of Time Link
Yes, something like that. You can change the value for !TARGETS to something else if you want to increase or decrease the requisite number of targets to break before being teleported.