Name: | Moving Platform with Firebar |
Author: | Isikoro |
Added: | |
Version History: | View |
Tool: | PIXI |
Type: | Standard |
Dynamic: | No |
Disassembly: | No |
Includes GFX: | No |
Description: | You can create lifts that go back and forth between certain sections and lifts that keep moving in one direction when you get on them. In the case of going back and forth over a fixed section, the problem of the lift not returning to its original position after exiting the screen has also been fix. The following settings are available - Common - Setting the direction of movement (8 directions) Platform Size (4 levels) Firebar presence Firebar size Direction of firebar rotation Rotation speed of the firebar - Going back and forth between fixed sections - Maximum speed travel time setting (32 steps) Maximum speed setting (4 steps) Setting of acceleration (normal or x2) Setting of numbers (none, 1-7 Only one per number works at the same time) Shift of initial position according to travel distance and direction - Movement in one direction - Setting of moving speed (4 levels) Whether it disappears if not ridden for a certain period of time -Update- -A few explanatory notes in the asm file have been added. -In Lunar Magic, the direction of movement of the lift is now displayed. It is also drawn as a Checker platform, just as it is in the game. -A problem with one of the double firebars being slightly shifted by the initial position shift has been corrected. |
Tags: | firebars lorom moving platform sa-1 |
Comments: | 5 (jump to comments) |
Rating: |
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Comments (5)
- Lunar Magic v3.51
- SA-1 Pack v1.32
- PIXI v1.42
- BSNES v115
Got a chance to experiment with this sprite a bit. Very interesting sprite that feels like it was pulled straight from Mario Maker.
My only complaint would be that some of the functions could be a bit cryptic or hard to work with (i.e. setting bits 0-6 for initial rotation speed -- might not be super clear to someone who doesn't know how to calculate that initially).
If you'd ever consider an update to this sprite, an interesting change would be to split up some of the functions into Extra Bytes 5-12. It'd require setting up an indirect pointer, but it'd make it so certain bytes could be used solely for speeds instead of using some otherwise-unused bits for other functions.
Though, that'd be just for ease-of-use -- it functions fine and may just take a bit of getting used to.
- Lunar Magic
- SA-1 Pack v1.40
- PIXI v1.40
- BSNES v115
Replaced platforms tag by platform (the latter is more common and thus the de facto standard).v3.33v3.40Overall, it's a pretty versatile sprite of a vanilla sprite if slightly specific (just the moving platforms would be enough).
One possible error I found is how the Remove_Countdown_Flag implies that all indefinitively moving platforms disappear by default when in reality, they only disappear if they have this bit set. Should be clarified in the next update.
Another definitive error is how the platforms are depicted as wooden platforms in Lunar Magic when they're checkerboard platforms in-game. I also recommend you to use PIXI v1.40's extra byte display feature to handle the platform size and firebar display.
There also is a small bug with the initial position shift flag when used on double firebars will only affect one of the two bars but it's minor enough to not warrant a rejection.
> I also recommend you to use PIXI v1.40's extra byte display feature to handle the platform size and firebar display.
How can you do that? I could display the direction of movement.
- Lunar Magic
- SA-1 Pack v1.40
- PIXI v1.40
- BSNES v115
Replaced platforms tag by platform (the latter is more common and thus the de facto standard).v3.33v3.40Overall, it's a pretty versatile sprite of a vanilla sprite if slightly specific (just the moving platforms would be enough).
One possible error I found is how the Remove_Countdown_Flag implies that all indefinitively moving platforms disappear by default when in reality, they only disappear if they have this bit set. Should be clarified in the next update.
Another definitive error is how the platforms are depicted as wooden platforms in Lunar Magic when they're checkerboard platforms in-game. I also recommend you to use PIXI v1.40's extra byte display feature to handle the platform size and firebar display.
There also is a small bug with the initial position shift flag when used on double firebars will only affect one of the two bars but it's minor enough to not warrant a rejection.