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Fire Pillar

SMW Sprites → Fire Pillar

Submission Details

Name: Fire Pillar
Author: imamelia
Added:
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: Done by request, this sprite starts as a few harmless sparks on the ground, then shoots up into a large pillar of fire, stays there for a bit, and then goes back down, repeating the sequence. By default it's 1-tile wide. If the extra bit is set it'll be 2-tiles wide. The height they rise to is customizable. (See .asm files.) Larger height values will require the No Sprite Tile Limits patch. It uses original SMW graphics by default; set SP4 = 09 or use ExGFX containing the graphics of the Sumo Brother flame.
Tags: fire firepiller lorom pillar
Comments: 4 (jump to comments)
Rating:
0.0 (0 ratings)
No rating
Download 3.01 KiB | 1,330 downloads

Screenshots

Comments (4)

MarkVD100 Link
Can this sprite have that 8-block wraparound fix?
Vivian Darkbloom Link
Originally posted by Diego
Does this work for SA-1? It doesn't seem to show up when inserted.


It does not work with SA1 apparently. I will SA1-ify this.
Diego Link
Does this work for SA-1? It doesn't seem to show up when inserted.
TheBiob Link
Updated to use shared subroutines. I merged the two sprites (One tile wide/two tile wide); when setting the extra bit it'll be two tiles wide, otherwise one.

Also added tags and screenshots.