Name: | Fire Pillar |
Author: | imamelia |
Added: | |
Tool: | PIXI |
Type: | Standard |
Dynamic: | No |
Disassembly: | No |
Includes GFX: | No |
Description: | Done by request, this sprite starts as a few harmless sparks on the ground, then shoots up into a large pillar of fire, stays there for a bit, and then goes back down, repeating the sequence. By default it's 1-tile wide. If the extra bit is set it'll be 2-tiles wide. The height they rise to is customizable. (See .asm files.) Larger height values will require the No Sprite Tile Limits patch. It uses original SMW graphics by default; set SP4 = 09 or use ExGFX containing the graphics of the Sumo Brother flame. |
Tags: | fire firepiller lorom pillar |
Comments: | 4 (jump to comments) |
Rating: |
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Comments (4)
It does not work with SA1 apparently. I will SA1-ify this.
Also added tags and screenshots.