Banner
Views: 753,632,430
Time:
18 users online:  Atari2.0, Evernn, ExONightZ, Ice Kirby, Kazzzy, Kodykthnx,  Lazy, Mirann, Natsumi,  Noivern, Pancake001, Pinci, rairiiriley,  Shiny Ninetales, Sixcorby,  Telinc1, Yoshimaster96, Zandro - Guests: 47 - Bots: 108Users: 39,623 (1,834 active)
Latest: rairiiriley
Tip: You can draw more event tiles under the default Layer 2 Event tiles on the overworld for custom use!Not logged in.
Details for Giant Reflecting Fireball
SMW Sprites - Giant Reflecting Fireball
File Name: Giant Reflecting Fireball
Added:
Authors: Erik
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: Erik Edit: Recoded everything from scratch; inspired on ASM's work, but code is mine. Now includes a variety of options including flipping graphics when hitting a wall, follow Mario or disable palette flashing. Also added SA-1 and PIXI compatibility.

Original description:
Requested by J_dude320.

This is a 32x32 version of the reflecting fireball sprite that bounces around diagonally. According to the request, it does not x or y flip when it hits a wall or ceiling. It does flash palettes, but this can be commented out. Uses the tile numbers for the Moving Castle Block sprite in SP4.
Tags: enemy, lorom, sa-1
Rating: No rating
Download: Download - 3.96 KiB
269 downloads
Screenshots
Previous 
 Next
Erik
Ended up redoing this so it's more feature rich.
Posted by:  Erik - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2019 - SMW Central
Legal Information - Privacy Policy - Link To Us


Total queries: 27

Menu

Follow Us On

  • Facebook
  • Twitter
  • YouTube

Affiliates

  • Talkhaus
  • SMBX Community
  • GTx0
  • Super Luigi Bros
  • ROMhacking.net
  • MFGG
  • Gaming Reinvented