Banner
Views: 853,735,537
Time:
11 users online: Abdu, autisticsceptile1993, Counterfeit, crm0622, Darolac, ForthRightMC, Infinity, Narcologer,  patcdr, SimFan96, Synergic - Guests: 38 - Bots: 96 Users: 47,108 (2,488 active)
Latest: Gamersmw
Tip: If it's possible to carry a tileset-specific sprite (such as a Buzzy Beetle or Bob-omb) through a pipe, make sure it has the correct graphics and sprite palette on the other side!Not logged in.
Details for Giant Reflecting Fireball
SMW Sprites - Giant Reflecting Fireball Show random
File Name: Giant Reflecting Fireball
Added:
Authors: Erik
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: Erik Edit: Recoded everything from scratch; inspired on ASM's work, but code is mine. Now includes a variety of options including flipping graphics when hitting a wall, follow Mario or disable palette flashing. Also added SA-1 and PIXI compatibility.

Original description:
Requested by J_dude320.

This is a 32x32 version of the reflecting fireball sprite that bounces around diagonally. According to the request, it does not x or y flip when it hits a wall or ceiling. It does flash palettes, but this can be commented out. Uses the tile numbers for the Moving Castle Block sprite in SP4.
Tags: enemy, lorom, sa-1
Rating: No rating
Download: Download - 3.96 KiB
342 downloads
Screenshots
Previous 
 Next
Erik
Ended up redoing this so it's more feature rich.
Posted by:  Erik - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2020 - SMW Central
Legal Information - Privacy Policy - Link To Us


Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Super Mario Bros. X Community
  • ROMhacking.net
  • Mario Fan Games Galaxy