Name: | Kirby Bomb Blocks |
Author: | HammerBrother |
Submitted: | by Knight of Time |
Obsoletes: | Kirby Bomb Blocks |
Act As: | Various |
Includes GFX: | Yes |
Description: | Ever wanted a kirby-styled block remover/changer gimmick in your hack? Well now you can! If the player triggers the bomb block, it will spawn a custom sprite that wipes out all the adjacent blocks one by one (on each explosion). See the readme for more info. the animated image below was made by me using licecap. UPDATE: Fixed a buoyancy glitch. Address $019138 affects the sprite's interaction, causing strange teleportation when it shouldn't be (like destroying 1 block above the explosion). -9/25/2021 The blocks along with the sprite which has been converted to Pixi are now Sa-1 hybrid. Knight of Time update: Fixed two blocks that had a couple of SA-1 related oversights (BomBlk_Bomb_UP_RIGHT.asm & BomBlk_WoodenStake_LEFT.asm). |
Tags: | bomb kirby lorom puzzle sa-1 secret |
Comments: | 14 (jump to comments) |
Rating: |
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Comments (14)
- Lunar Magic v3.31
- SA-1 Pack v1.40
- GPS v1.4.21
- PIXI v1.32
- BSNES v115
A simple update to a pretty cool set of resources even if the code is somewhat old and has got some artefacts (e.g. preserving $0F when not needed). I'd also argue that the blocks should be controlled by a single sprite aside from the triggers but that one is an entirely different topic.Edit: Also changed the title to Kirby Bomb Blocks. It used to be named "Bomb blocks (from the kirby series)" but a shorter name with proper capitalisation is preferred.
I could do sa-1 compatible for sa-1 convert and Romi’s SpriteTool to PIXI through Trashkas
You have to remap two addresses that cannot be converted with sa-1 convert to give it full support with sa-1 (In the sprite, the block can be converted to sa-1). .
I could do sa-1 compatible for sa-1 convert and Romi’s SpriteTool to PIXI through Trashkas
One complain I feel like voicing is that the blocks behaviour would have been great to be in the readme rather than just the asm.