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Preserve Flight Through a Level Transition

UberASM Repository → Preserve Flight Through a Level Transition

Submission Details

Name: Preserve Flight Through a Level Transition
Author: AmperSam
Type: Level
Includes GFX: No
Includes Hijack: No
Featured: No
Description: Allows you to preserve Mario's flight, including his speed and direction, through a level transition, such as a pipe, door or teleport block. There are some limitations that are noted in the ASM file.

Uses 1 byte of FreeRAM as a flag and 7 more as a backup for player states.
Tags: cape flight lorom sa-1
Comments: 2 (jump to comments)
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Comments (2)

 zuccha Link
Simple and easy to use UberASM.

The only change I made is a fix to ensure Mario has cape when carrying over its flying state (instead of allowing any form of big Mario).

Tested with: Lunar Magic 3.40, SA-1 Pack 1.40, UberASMTool 1.6, Snes9x 1.62.3.

Edit: I edited the submission a couple of times after approving, because I included Mac OS files in the zip by mistake.
HammerBrother Link
Not to be confused with this, which uses relative position to a reference block to determine how much to offset the player from LM's given position.