17 users online: Alyssa, bulti, creatine0079,  DonWafle, eduard11, edwinmusic, IkeSMB, JackBooWow248, Jordan, Katrina, mason, Pink Gold Peach, SMW Magic, Suru48, Teaser,  TheJavabrew, Zavok - Guests: 71 - Bots: 225
Users: 65,857 (2,178 active)
Latest user: King Paiden 64


SMW Sprites → Clawgrip

Submission Details

Name: Clawgrip
Author: dahnamics
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: Based off of the Clawgrip Boss in Super Mario Bros. 2. It walks around throwing rocks at you, and the way to defeat him is to throw the rocks back at him.
Tags: beach boss crab enemy lorom sa-1 smb2
Comments: 3 (jump to comments)
3.8 (6 ratings)
No rating
Download 11.36 KiB | 1,971 downloads


Comments (3)

BlueSheep123 Link
There's a bug where sometimes it will shit out a dozen rocks and lag the screen.
Raychu2021 Link
How do you properly set the rock sprite on the boss room so clawgrip can throw the rock? Insted i have clawgrip spawning weird colored shell-less koopas you can't kill. Please help
 Blind Devil Link
Greatly optimized Clawgrip's code overall (it even used to run table as code but managed to not break somehow). Removed unnecessary code and reduced tilemap and displacement tables. Made it possible to change palette and properties through CFG properly (previously some bits were being set, thus not giving the intended results). Optimized Clawgrip's rock projectile code, including a player blocked check so you no longer can die from being clipped into a wall while riding the sprite. Added a check that makes the sprite shatter after a certain time it's thrown away, since after that it can't be picked up again anyways. Also removed unnecessary code. Provided better graphics, based off of SMAS SMB2. Included a JSON file for new PIXI (CFG is still present for old PIXI users). Added screenshot, tags, and SA-1 support.