Name: | Better Pokey v1.1 |
Author: | Isikoro |
Added: | |
Version History: | View |
Tool: | PIXI |
Type: | Standard |
Dynamic: | No |
Disassembly: | No |
Includes GFX: | No |
Description: | Improved Pokey from Super Mario World. There are wall contact judgments throughout the head and torso. It can be raised up to 16 steps including the head. It is also possible to set whether or not to turn back at a step (note that opposed to a vanilla pokey, the yellow one stays on ledges, while the green one falls). Fire and Cape are effective If you come in contact with a baby yoshi, it will swallow your torso one piece at a time. Attacking the head can also instantly knock it down.. It is possible to drop more than one torso at a time. A thrown Goomba and Bob-omb are effective Only works if X Speed is above a certain level. Use Minor Extended Sprites for Pokey's segment. You can set whether or not to follow a player. -Update- Enabled contact detection for MechaKoopa and sprites carried by the player. (See screenshot 8) Fixed a bug where touching an object during cape flight would kill you regardless of whether it caused an ground pound or not. New options for contact determination for extra sprites. A setting has been added to hop when the Pokey is head-only. A setting has been added to vary the X speed depending on the number of segments. |
Tags: | lorom minor extended sprites nsmb pokey sa-1 |
Comments: | 2 (jump to comments) |
Rating: |
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12.62 KiB | 182 downloads
Comments (2)
I added "v1.1" in the title and in the zip name.
The update works as expected.
I added a note in the description on how the yellow version stays on ledges, while the green one falls.