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Joe the Shark

SMW Sprites → Joe the Shark

Submission Details

Name: Joe the Shark
Author: andy_k_250
Added:
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: Joe the Shark and his pals are so hungry and mean that they will jump out of the ocean to attack Mario. Because Joe is so muscular, Mario can't stomp on him, and fireballs do not affect him. Joe wears boxing gloves, but he doesn't seem to use them against Mario.

This sprite was originally part of andy_k_250's Custom Tweaked Sprites pack, and was resubmitted separately after the remoderation for ease of search and to fit current standards. They were made as a demo of the ability for mikeyk's Spritetool (also inherited by PIXI) to create tweaked copies of vanilla sprites without altering the vanilla sprites themselves, via a .cfg file that does not reference an .asm file at all. Therefore, the lack of .asm files in this download is not only intentional, it is the main idea.
Tags: enemy lorom sa-1
Comments: 1 (jump to comments)
Rating:
0.0 (0 ratings)
No rating
Download 6.06 KiB | 54 downloads

Screenshots

Comments (1)

 RussianMan Link
Tested With:
-Lunar Magic 3.40
-PIXI 1.40
-bsnes v115
-SA-1 1.40

Added .json. I also changed the name of the graphics file from SP3 to SP4, since the shark uses SP4 tiles and not SP3 ones so there's no unecessary confusion, and removed the readme for redundancy (this is one legacy artifact that should've been fixed IMO). Accepted on legacy grounds.

Note that this sprite can be killed with a star and will display glitched graphics. To fix this, check "Invincible to star/cape/fire/bouncing blk." in the CFG Editor.