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Pogo-Thwimp

SMW Sprites → Pogo-Thwimp

Submission Details

Name: Pogo-Thwimp
Author: andy_k_250
Added:
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: Pogo-Thwimps are a type of Thwimp that hops up and down, up and down, over and over and over. If they're placed on an incline, they'll bounce down it instead. Just like their bigger cousins, Thwomps, they cannot be destroyed without invincibility, so the player has to avoid them.

This sprite was originally part of andy_k_250's Custom Tweaked Sprites pack, and was resubmitted separately after the remoderation for ease of search and to fit current standards. They were made as a demo of the ability for mikeyk's Spritetool (also inherited by PIXI) to create tweaked copies of vanilla sprites without altering the vanilla sprites themselves, via a .cfg file that does not reference an .asm file at all. Therefore, the lack of .asm files in this download is not only intentional, it is the main idea.
Tags: annoying enemy lorom sa-1
Comments: 1 (jump to comments)
Rating:
0.0 (0 ratings)
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Download 3.66 KiB | 39 downloads

Screenshots

Comments (1)

 RussianMan Link
Tested With:
-Lunar Magic 3.40
-PIXI 1.40
-bsnes v115
-SA-1 1.40

I think you should've included .json with proper display, I don't think it being legacy should excerpt it from having such a convenient feature. And since I'm a generous mouse man, I added one for this sprite.

Accepted on legacy grounds. Note that this sprite has the same glitch as torpedo ted/fishbone when killed with star/thrown sprite, it won't actually die, so that means it'll keep racking points & interact with player. To fix this, uncheck "Don't disable clipping when starkilled" in the CFG Editor.