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SMB3 Statue Laser

SMW Sprites → SMB3 Statue Laser

Submission Details

Name: SMB3 Statue Laser
Author: Ersanio
Tool: PIXI
Type: Cluster
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: This shooter will shoot a long stream of laser, much like the ones in SMB3 Bowser's castle statues.

The neat thing about this shooter is that it uses cluster sprites, so the laser stream is able to cover more than the half of the screen vertically. It also evaporates any sprite on contact.

The sprite is incompatible with other cluster sprites (boo ceiling, boo ring, etc).
Tags: enemy laser lorom sa-1 smb 3 smb3 statue
Comments: 5 (jump to comments)
4.3 (4 ratings)
No rating
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Comments (5)

Power_Boii Link
Can someone make a tutorial on how to insert this sprite? It is too difficult for me.
Hwailaluta Link
In my experience, in tall horizontal levels it will only shoot when mario is holding a sprite. If anyone has an updated version of this, please PM me.
Anas Link
I noticed that this sprite doesn't properly interact with blocks in tall horizontal levels. Despite that, it's rad and has tons of potential!
 Telinc1 Link
Updated again to fix an issue from the original sprite. The laser will now resolve the "acts like" setting of Map16 tiles. It also supports pages 40+, so developers can look to see how they work. The cluster sprite, laser.asm, is the only thing that's changed.
 Telinc1 Link
Converted to PIXI and added SA-1 compatibility. The blocks have been converted to GPS (db $37).