Name: | Directional hurt blocks v1.2 |
Author: | HammerBrother |
Added: | |
Version History: | View |
Act As: | Various |
Includes GFX: | Yes |
Description: | Unlike the hurt specific sides block, this block has a lot of improvements and features: -the sides of the block does not hurt the player if the player is touching the side unless he moves towards or into the block (smw munchers and spikes (from castle and ghost houses) does this), by checking if mario's hitbox pixel is either overlapping (at least 1 pixel) it or adjacent to the block. -various options like killing the player instantly regardless of powerup (or HP if using HP patch), killing sprites and more! Update 1.2 (Anas): converted all the blocks to SA-1 and included slippery versions of the blocks for use with GHB's perfect slippery blocks! |
Tags: | hurt kill lorom sa-1 spikes |
Comments: | 6 (jump to comments) |
Rating: |
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15.19 KiB | 1,045 downloads
Comments (6)
- Lunar Magic v3.40
- SA-1 Pack v1.40
- GPS v1.4.4
- BSNES v115
Added list file.Simple update if slightly weird because you can't cover all special cases.
One thing what is a bit of a pity. The slippery flag isn't just a binary on-off flag, no, it actually has three states: On, half and off. For user-friendliness, one should be able to pick the type of slipperiness instead of fighting through.
Beyond that (not the scope of the update), it would be nice if you could have a negative version (i.e. all sides hurt but one) and really, in an ideal world, you'd have a block where you can set up which side hurts you and which one doesn't through defines and not having the need to include multiple files.
EDIT: It didn't happen again when I re-downloaded it. Weird.