Name: | Mario - The Mystical Gem |
Author: | Mr. MS |
Added: | |
Version History: | View |
Demo: | No |
Hall of Fame: | No |
Length: | 35 exit(s) |
Type: | Standard: Normal |
Description: | "Mario - The Mystical Gem" is a project started back in 2018. I've worked on it for 2 years before giving up, then, in 2022 i decided to start the project from scratch while keeping some of the good ideas. Changelog: - Added a new icon when reaching 35 exits. - Fixed a possible softlock in "Green Switch Palace". - Updated some levels. |
Tags: | asm exgfx exploration gimmick hdma vanilla |
Comments: | 25 (jump to comments) |
Rating: |
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930.03 KiB | 8,192 downloads
Comments (25)
1) I think this was a glitch, though maybe it was intentional to avoid making things too easy. I noticed that when I was big Mario and had a flower or feather in storage, and then took a hit, the stored item would get downgraded into a mushroom in addition to my turning into small Mario.
2) The secret level 'Sticky Walls' was a standout to me, both for good and bad reasons. I thought the concept behind it, having to navigate through the on/off tiles to make sure you had safe ground to land on, was really cool. Unfortunately, I feel like it was marred somewhat by a lot of blind jumps in that level in particular. I'd like to see the idea refined.
3) The world 5 castle, the one with the Lakitu boss, caused me some mild frustration. Said boss felt a bit harder than those that preceded it; I for one took a couple tries to beat it. Also, there's no checkpoint right before it, so I had to redo the second half of the level whenever I lost. Neither of those are issues in and of themselves, but the second half was also rather cycle based on account of all those spike things and podoboos, and thus had a good deal of waiting involved. I'm usually averse to games making you wait in general, and particularly so when it's a section you're likely to have to go through a few times.
All in all, 3.5/5 for me.
The best thing would be to put an ON/OFF block or something like that. But still, it's a great hack!
100%,I can say that It is a Very good hack rom With custom levels and also With custom music maybe It can have additional content or not
Rating: 3+/5
Did I forgot to comment? oops
why is there an pointing hand, there is nothing here and it made me kinda confused and also
random misplaced piranha plant in magnum forest 6
Overall it is pretty simple but its quite pleasant. Its got a cool idea of starting underground rather than in a grassland which is always a nice thing to see.
Like others have said it is a tad generic but its still a fun romp to play through. I would recommend this to people just starting to play SMW Hacks or those who want a more laid back adventure.
Nice work Mr. MS. Looking forward to seeing more.
I give this hack an B.
Keep up the great work for next upcoming levels!
In Magnum Forest 6, if you get the second Yoshi/Dragon Coin, its graphic will be glitched and you will get an instant 1-UP. You can fix it moving it 1 tile up or down (Sub-Screen Boundaries)
In Magnum Forest 7, this happens if you jump over the limits of the level:
Another small mistake is that there are only 2 Dragon/Yoshi Coins in Magnum Forest 8, you might want to put the 3 conis left.
And the last thing, I don't know if Yoshi is supposed to be used in Masked Koopa's Castle, but you can see its tongue glitches. Don't know if you want to add the castle entrance.
Other than that, it's a great hack! 4,5/5