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Details for NPCs v3.1
SMW Sprites - NPCs v3.1
File Name: NPCs v3.1
Added:
Authors: Dispari Scuro
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: The latest version of the NPC sprite. Unlike the original, this version allows for as many as 32 unique messages per level. It also supports multiple messages and even random messages.

The NPCs are now more fluid in movement and support more options like staying on ledges and stopping before turning around. Various other customizable options are included as well.

The newest feature is that it now works on real hardware.
Tags: lorom, message, npc, pacifist, sa-1
Rating: 4.7 (Votes: 3)
Download: Download - 141.85 KiB
1,144 downloads
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simon.caio
Does this sprite also exist with VWF dialogues function?
Posted by: simon.caio - | Link
toad64
work for LM 3.00?
Posted by: toad64 - | Link
MarioFanGamer
Added shared subroutine, PIXI and SA-1 support, added the ability to display no message at all, moved the graphics to SP4 and optimised the GFX routine a bit (it used to set the tile size manually despite all the tiles use the same size).

And by the way, if you want the palette rotation, you have to remember to use "Palette + Working" for "random" messages. Regular palette animation won't work. That's because the game reads from the palette's RAM mirror which otherwise only gets modified at the level initialisation and only the former changes it, not the latter.
Posted by:  MarioFanGamer - | Link
Bensalot
Nevermind I got it
Posted by: Bensalot - | Link
Bensalot
I'm new to the hacking scene. I've got this sprite mostly figured out but I was wondering if there was a way to make the npc stay in one place but alternate frames. Basically I have a Toad graphic and in one level I want him to stand in place and look like he's cheering or something. Can you help me out?
Posted by: Bensalot - | Link

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