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Tip: Press F2 on the level editor to see sub-screen boundaries. This will help you avoid glitching Dragon Coins by putting them on the sub-screen boundaries. Not logged in.
2011-09-11 09:23:26 AM
This is a custom made Goal Roulette, inspired by the one from SMWCP II. The player can hit it to get either a yellow coin (5 coins), blue coin (10 coins), red coin (20 coins), Mushroom, 1-Up, Fire Flower, or nothing at all. The extra bit determines whether it is a normal exit or a secret exit.
Includes a patch to prevent carried items from being turned into powerups at the goal (see the readme).
Check the ASM file for customization options.
Credit isn't required but would be nice.
exit, exits, goal, goal point, goal sphere, item, items, level beaten, level end, lorom, pacifist, power-up, power-ups, powerup, powerups, random, roulette, sa-1, smwcp, smwcp 2, smwcp ii, smwcp2, smwcpii
5.0 (Votes: 2)
Download - 2.70 KiB
Converted to PIXI and added SA-1 compatibility. Added a screenshot and tags.
A new option has been added to the sprite to prevent it from powering down the player if they collect a Mushroom or a Fire Flower.
Telinc1 2017-10-05 10:43:52 PM | Link