Banner
Views: 778,890,589
Time:
3 users online: Golden Yoshi, MrDeePay, WhiteYoshiEgg - Guests: 40 - Bots: 193 Users: 40,835 (1,681 active)
Latest: Blugar23
Tip: If you set the upper tile of the door to act like the lower tile, two-tile-high doors can be entered even while riding Yoshi.Not logged in.
Details for Goal Roulette
SMW Sprites - Goal Roulette
File Name: Goal Roulette
Added:
Authors: Iceguy
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: This is a custom made Goal Roulette, inspired by the one from SMWCP II. The player can hit it to get either a yellow coin (5 coins), blue coin (10 coins), red coin (20 coins), Mushroom, 1-Up, Fire Flower, or nothing at all. The extra bit determines whether it is a normal exit or a secret exit.

Includes a patch to prevent carried items from being turned into powerups at the goal (see the readme).

Check the ASM file for customization options.

Credit isn't required but would be nice.
Tags: exit, exits, goal, goal point, goal sphere, item, items, level beaten, level end, lorom, pacifist, power-up, power-ups, powerup, powerups, random, roulette, sa-1, smwcp, smwcp 2, smwcp ii, smwcp2, smwcpii
Rating: 5.0 (Votes: 2)
Download: Download - 2.70 KiB
421 downloads
Screenshots
Image
Telinc1
Converted to PIXI and added SA-1 compatibility. Added a screenshot and tags.

A new option has been added to the sprite to prevent it from powering down the player if they collect a Mushroom or a Fire Flower.
Posted by:  Telinc1 - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2019 - SMW Central
Legal Information - Privacy Policy - Link To Us


Total queries: 7

Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Talkhaus
  • SMBX Community
  • GTx0
  • Super Luigi Bros
  • ROMhacking.net
  • MFGG
  • Gaming Reinvented