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Tip: The music in SMW's default castle/ghost house intros and boss battles can be changed by hex editing. See $0584DB and $0584E2 in the ROM map.
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Details for Goal Roulette
SMW Sprites - Goal Roulette Link - Show random
File Name: Goal Roulette
Authors: Iceguy
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: This is a custom made Goal Roulette, inspired by the one from SMWCP II. The player can hit it to get either a yellow coin (5 coins), blue coin (10 coins), red coin (20 coins), Mushroom, 1-Up, Fire Flower, or nothing at all. The extra bit determines whether it is a normal exit or a secret exit.

Includes a patch to prevent carried items from being turned into powerups at the goal (see the readme).

Check the ASM file for customization options.

Credit isn't required but would be nice.
Tags: exit, exits, goal, goal point, goal sphere, item, items, level beaten, level end, lorom, pacifist, power-up, power-ups, powerup, powerups, random, roulette, sa-1, smwcp, smwcp 2, smwcp ii, smwcp2, smwcpii
Rating: 5.0 (Votes: 2)
Download: Download - 2.70 KiB
Converted to PIXI and added SA-1 compatibility. Added a screenshot and tags.

A new option has been added to the sprite to prevent it from powering down the player if they collect a Mushroom or a Fire Flower.
Posted by:  Telinc1 - | Link

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