13 users online: Apple Boy, Aurel509, braden09, chineesmw, El Cuh Fermin, Lightning, Lmao, Necrotext, neidoodle, RZRider, Tulip Time Scholarship Games, Zav, Zavok - Guests: 65 - Bots: 210
Users: 65,640 (2,212 active)
Latest user: MaeBunZ

mikeyk's Sprite Clipping Test

SMW Sprites → mikeyk's Sprite Clipping Test

Submission Details

Name: mikeyk's Sprite Clipping Test
Author: mikeyk
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: This is an in-game tool consisting of a block and a sprite that provides a test environment which shows every sprite clipping size available in SMW. This is perfect for anyone who is coding a sprite, but doesn't know what clipping size to set in the .cfg file.

The coin counter will display the clipping value, and the sprite will show the size of the hitbox.

This was originally submitted as a tool, but it's better off being a sprite.
Tags: clipping enemy lorom test
Comments: 1 (jump to comments)
0.0 (0 ratings)
No rating
Download 3.37 KiB | 685 downloads


View all

Comments (1)

 RussianMan Link
This is sprite that can be used by sprite coders to visualize sprite clippings from SMW in game, and while PIXI's CFG editor can visualize those already, we decided to keep it.

What's changed:
Converted to PIXI with SA-1 support.
Removed IPS that was semi-corrupted (according to telinc).

I used notes in screenshots instead of dots GFX that is included with this, because they are barely visible in them.