Language…
20 users online: AppleBoy54321, BearAndBoarFan, Big Brawler, buggy789, cyber47509, Danielsonic 87,  Deeke, Duende, E-man38,  Fernap, h.carrell, hatchbot1, JupiHornet,  Lazy,  Maarfy,  NopeContest,  Sayuri, Shiki_Makiro, thebluerobbin, VecchiaZim - Guests: 70 - Bots: 138
Users: 54,933 (2,088 active)
Latest user: RameshFromIndia

Tap-Tap the Red Nose

SMW Sprites → Tap-Tap the Red Nose

Submission Details

Name: Tap-Tap the Red Nose
Author: Roy
Added:
Tool: PIXI
Type: Standard
Dynamic: Yes
Disassembly: No
Includes GFX: Yes
Description: This is that boss from Yoshi's Island in World 6-4, now ported over to SMW. Having already been ported over back in March/April 2010 and used in ASMWCP's World 8, and even being released unofficially, it is now time to put this boss into the custom sprite section, where it belongs.
Information on insertion can be found in the readme. This pack comes with a version that uses the spike hell sprite (original), but also one that doesn't. Requires the No more sprite tile limits patch.

Updated so graphics no longer need to be manually inserted with a patch.

Tester's note: When the lava is placed too low, the level may not end. If for some level design reason the lava HAS to be placed low, use a level ender sprite or such to end the level properly.
Tags: boss dynamic lorom tap-tap yoshi's island
Comments: 5 (jump to comments)
Rating:
5.0 (2 ratings)
No rating
Download 18.11 KiB | 1,386 downloads

Screenshots

Comments (5)

 JamesD28 Link
17/02/2022: Added an image.
spooonsss Link
I added SA-1 compatibility: taptap

I also made taptap not despawn while dying, which fixes When the lava is placed too low, the level may not end
iNeedhelp Link
where is the readme?
King Boo Link
dude there's a literal video in the description
 idol Link
@asm mods: image!!!