Name: | Button Switch |
Author: | ShadowMistressYuko |
Added: | |
Version History: | View |
Act As: | 25 |
Includes GFX: | Yes |
Description: | This pack includes an ON/OFF (or custom, if the address is configured) switch. Once Mario or a sprite steps on it, the switch status will change and bounce Mario up. Includes a custom sprite. --- v1.1 File weight reduction. v1.2 Compatible with SA1 also contact to sprites |
Tags: | button lorom sa-1 switch |
Comments: | 5 (jump to comments) |
Rating: |
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5.78 KiB | 337 downloads
Comments (5)
- GPS v1.4.4
- PIXI v1.42
- SA-1 v1.40
- Lunar Magic 3.50
- snes9x 1.62.3 and Mesen 2
I fixed an issue when placing this block in layer 2. The layer flag wasn't being transferred from the block to the sprite, so this just placed the switch back in layer 1 regardless of the layer it was originally in.
Other than that, it does what it's supposed to do. My one complaint is that sprites bouncing from it don't make the switch spawn the bouncy animation sprite, seemingly for no reason. Why?
Additionally, I feel like the sprite included would be better off as a bounce type instead of a regular sprite, and the code could be slighttly optimized. Still, it works, so...
I updated the description to reflect that this is only one block now.
Thanks for the update! I also went ahead and made on/off and one-way blocks compatible with wall-running (db $37) as well.
All resources work as intended, regardless of codes being more optimizable. It's accepted anyways.
@EternityLarva: for details on stuff that can be revised in the future if you plan on doing so, just expand the collapsed text.
thank you
All resources work as intended, regardless of codes being more optimizable. It's accepted anyways.
@EternityLarva: for details on stuff that can be revised in the future if you plan on doing so, just expand the collapsed text.