Language…
4 users online: Fostelif, Isikoro, MegaDood, mmmdoggy - Guests: 854 - Bots: 146
Users: 70,459 (2,475 active)
Latest user: AparejadoDavid

Igniting Line-Guided Rope

SMW Sprites → Igniting Line-Guided Rope

Submission Details

Screenshots

Comments (3)

 MarioFanGamer Link
Moderated with:
  • Lunar Magic v3.40
  • SA-1 Pack v1.32
  • PIXI v1.42
  • BSNES v115
It's definitively an interesting sprite.

Some of the settings are a bit janky but allow for some interesting variations. For example, you can have a static rope which will automatically ignite itself because the game register it as "running" even though it's static. This also affects switch dependent line-guided ropes, one which only will ignite itself if a certain state is set but is otherwise static (a deactivated one will never ignite on its own, only at most carrying the flames further).
HammerBrother Link
Looks like you love blowing up sprites. Can you add an optional setting where it flashes, and explodes like a bob-omb?
 RussianMan Author Link
Fixed some major issues from C3 version that I missed in a rush. Massive thanks to Knetog for reporting the bugs.