Name: | Lantern |
Author: | wiiqwertyuiop |
Added: | |
Tool: | PIXI |
Type: | Standard |
Dynamic: | No |
Disassembly: | No |
Includes GFX: | No |
Description: | When this sprite spawns, it will decrease the screen brightness to a configurable amount. When it's shot by a fireball (Mario's or Yoshi's), it will light up for a short amount of time. If the extra bit is set, it will never go out. Check the ASM file for configuration options. Based on the lanterns in Legend of Zelda: A Link to the Past. Demonstration video. |
Tags: | brightness fire fireball lantern light lorom pacifist sa-1 |
Comments: | 2 (jump to comments) |
Rating: |
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Comments (2)
Extended sprite tables are 10 (decimal) bytes long, but slot 0 is included as a valid slot. Therefore, #$0A is the 11th slot.