Name: | Block Duplication Fix v1.6 |
Authors: | Tattletale, lolcats439, spooonsss |
Added: | |
Version History: | View |
Tool: | Asar |
Requires Free Space: | Yes |
Bug Fix: | Yes |
Featured: | No |
Description: | Fixes the block duplication glitch. More details can be found inside the ASM file. Uses 1 byte of FreeRAM. v1.6: ------------------ Fixed a dup when $0195A5 is patched (first screenshot) v1.5: ------------------ Fixed a bug where the Y displacement wouldn't consider Y-high, so it would clone stuff anyway and also shoot whatever spawned sprite to the wrong coordinates when at the Y edge of the screen Changed default FreeRam |
Tags: | lorom sa-1 |
Comments: | 13 (jump to comments) |
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2.20 KiB | 798 downloads
Comments (13)
- Asar 1.91
- SA-1 v1.40
- Lunar Magic 3.50
- Mesen 2
- The following hex edit was applied to test the update:
Patch was compared against the previous version to verify that the intended effects of the update were correct.
I'm gonna be honest, at first I didn't understand what this update was supposed to do as I wasn't familiar with the hex edit described above. However, once applied, it is clear that the previous version was pretty broken in that respect.
After some time in slowed down gameplay attempting to duplicate a block without success, I'd say the update delivers in that regard.
Late, but of course I don't mean actually submitting her patch, I am simply suggesting a per-level toggle. It can either be free RAM, or it could be a table that allows you to disable the fix in certain levels, which is a little better since it saves a whole free RAM. And that way, you won't directly copy the way her version does it.
Solid fix, as solid as my attempts to trigger glitch with it. Good work!
e: I have been informed that she actually submitted her updates first. I must apologize for this grave error I commited.
Good to see people actually converting to SuperFX too.
HUGE UPGRADE.