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Spinning Yoshi Coin

SMW Sprites → Spinning Yoshi Coin

Submission Details

Name: Spinning Yoshi Coin
Author: Burning Loaf
Added:
Tool: PIXI
Type: Other
Dynamic: Yes
Disassembly: No
Includes GFX: Yes
Description: Spinning yoshi coin that hijacks a small part of the yoshi coin block code to spawn a spinning sprite instead of instantly disappearing.
The sprite's number must be set in the .asm file, it needs 5 16x16 tiles, and it can optionally be dynamic. Casual reminder, dynamic sprites overwrite SP4 tiles.
The hijacks to the original coin's code can be undone/ignored if !apply_hijacks = 0.

This requires PIXI 1.42 to work, since it finally fixed major bugs related to miscellaneous sprite routines.
Tags: coin lorom sa-1 spinning coin yoshi coin
Comments: 4 (jump to comments)
Rating:
0.0 (0 ratings)
No rating
Download 5.24 KiB | 129 downloads

Screenshots

Comments (4)

 MarioFanGamer Link
  • Lunar Magic v3.50
  • SA-1 Pack v1.40
  • PIXI v1.42
  • Dynamic Sprites Patch
  • BSNES v115
  • Mesen 2.0.0 (for dynamic GFX)
One thing I can definitively say is that not cool that the hijack is included as part of the sprite, especially because in order to unpatch it, you have to run PIXI twice (first the coin with the hijack disabled and then to remove it from the sprite list).

That aside, definitively a neat animation if a bit expensive in terms of VRAM usage (and that one also had to cheat a little by omitting a third fourth frame, making it appear like it's oscillating). Dynamic graphics are certainly recommend for that one.

On that aside, one major limitation is that it's incompatible with Individual Dragon Coin Save because both hijack the exact same spot. Relatedly, Yoshi Coin Fix also is incompatible because of hijack conflicts.
zAce08xZ Link
Cool!#smrpg{y}
CalHal Link
This reminds me of ShadowMistressYuko's Yoshi Coin Block. I wonder they use this sprite? Maybe you could test it out.
Green Link
Nope, they do not.