Name: | Momentum based conveyor belts and wind v1.1.1 |
Author: | HammerBrother |
Submitted: | by HammerBrother |
Obsoletes: | Momentum based conveyor belts and wind |
Act As: | Various |
Includes GFX: | No |
Description: | Unlike all other conveyor belts/wind on the blocks section (that increment or decrement $94 and $96), these new ones are more closer to the real-life physics using momentum. For example When you get off the conveyor belt, you will have the speed from the conveyor belt added to the player's speed. v1.1.1 update: -Fixed the wind block not working when having !Freeram_NewSpd set to use a word-sized RAM ($xxxx) v1.1 update -Moved from uberasm patch to uberasm tool (this resource first came out before the tool was created) -Fully supports SA-1 |
Tags: | inertia lorom needs remoderation newton physics relative velocity sa-1 speed |
Comments: | 6 (jump to comments) |
Rating: |
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7.95 KiB | 918 downloads
Comments (6)
Nope, there's no reason for .bin blocks anymore. That's why we use Gopher Popcorn Stew as the new default for block insertion. (BTSD is too mainstream!)