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Momentum based conveyor belts and wind v1.1.1

Waiting SMW Blocks → Momentum based conveyor belts and wind v1.1.1

Submission Details

Name: Momentum based conveyor belts and wind v1.1.1
Author: HammerBrother
Submitted: by HammerBrother
Obsoletes: Momentum based conveyor belts and wind
Act As: Various
Includes GFX: No
Description: Unlike all other conveyor belts/wind on the blocks section (that increment or decrement $94 and $96), these new ones are more closer to the real-life physics using momentum. For example When you get off the conveyor belt, you will have the speed from the conveyor belt added to the player's speed.

v1.1.1 update:
-Fixed the wind block not working when having !Freeram_NewSpd set to use a word-sized RAM ($xxxx)

v1.1 update
-Moved from uberasm patch to uberasm tool (this resource first came out before the tool was created)
-Fully supports SA-1
Tags: inertia lorom needs remoderation newton physics relative velocity sa-1 speed
Comments: 6 (jump to comments)
Rating:
4.4 (5 ratings)
No rating
Download 7.95 KiB | 918 downloads

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Comments (6)

Hayashi Neru From older version: Momentum based conveyor belts and wind Link
This is needs remoderation.
Klug From older version: Momentum based conveyor belts and wind Link
Originally posted by Ruiyabi
Bin?

Nope, there's no reason for .bin blocks anymore. That's why we use Gopher Popcorn Stew as the new default for block insertion. (BTSD is too mainstream!)
Kaisaan From older version: Momentum based conveyor belts and wind Link
TBH this is more like ice blocks now.
Ruiyabi From older version: Momentum based conveyor belts and wind Link
Bin?
HammerBrother Author From older version: Momentum based conveyor belts and wind Link
Simple as adding two velocities. Thanks!
DiscoTheBat From older version: Momentum based conveyor belts and wind Link
This one is interesting, I like the concept of using the SMW physics for the movements. Good work!