Name: | Momentum based conveyor belts and wind v1.1.1 |
Author: | HammerBrother |
Added: | |
Version History: | View |
Act As: | Various |
Includes GFX: | No |
Description: | Unlike all other conveyor belts/wind on the blocks section (that increment or decrement $94 and $96), these new ones are more closer to the real-life physics using momentum. For example When you get off the conveyor belt, you will have the speed from the conveyor belt added to the player's speed. v1.1.1 update: -Fixed the wind block not working when having !Freeram_NewSpd set to use a word-sized RAM ($xxxx) v1.1 update -Moved from uberasm patch to uberasm tool (this resource first came out before the tool was created) -Fully supports SA-1 |
Tags: | lorom physics sa-1 speed |
Comments: | 7 (jump to comments) |
Rating: |
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Comments (7)
- GPS v1.4.4
- UberASM Tool v2.0
- SA-1 v1.40
- Lunar Magic 3.50
- snes9x 1.62.3
The intended effects of the update work, so accepted.
I added a print statement to the blocks because you didn't. Please remember guideline 7 for block submissions!
I mean, it works, and the preservation of momentum is a cool feature. But, I do have my complaints. I honestly considered rejecting this but I think looking back on it it's just somthing you should keep in mind should you make a future update.
Better yet, just have the defines in the same resource files. It's only four of them.
I mean, lies weren't told, but don't send the user into a sidequest to do something which can be done easier: if you want the up/left direction, you can tell the user to append a minus sign before the $ (so, say, -$20). Just make sure to specify the correct register size (i.e. an LDA.b or LDA.w as appropiate).
Nope, there's no reason for .bin blocks anymore. That's why we use Gopher Popcorn Stew as the new default for block insertion. (BTSD is too mainstream!)