Name: | Stationary Piranha Plant v1.1 |
Author: | AmperSam |
Added: | |
Version History: | View |
Tool: | PIXI |
Type: | Standard |
Dynamic: | No |
Disassembly: | No |
Includes GFX: | Yes |
Description: | A basic Piranha Plant that doesn't move up and down, based on the disassembly by imamelia. The extra bit will determine if it's upside-down or not. The first extra byte will let you offset the plant horizontally so you can place them where you wish. v1.1 Update: - added the extra byte functionality |
Tags: | enemy lorom piranha plant sa-1 |
Comments: | 12 (jump to comments) |
Rating: |
Download
5.63 KiB | 343 downloads
Comments (12)
Accepted.
I do think the hitbox below the plant is way better in this sprite than the vanilla one though
You can change the following (found around line 353 in its .asm file) in that resource:
to this:
This edit is probably "good enough" to make them stationary.
You can change the following (found around line 353 in its .asm file) in that resource:
to this:
This edit is probably "good enough" to make them stationary.
Thank you for this AmperSam (I don't want stationary versions, but for the weirdest reason I could never find this plant pack despite it being like 4 years old )
Ok, it works, accepted.
How Can i do this?
I tried in the CFG Editor, but i can't...
TileProperties
value (these are in YXPPCCCT format converted to hex) for each head tile to be different palettes.These are meant to just be a simple variant of the existing SMW piranha plant, they're obviously not going to be as feature-full as that sprite. I have no plans to add any features to them either.