Name: | Nonsense |
Authors: | GbreezeSunset, MiracleWater, Various Authors |
Added: | |
Version History: | View |
Demo: | No |
Hall of Fame: | Yes |
Length: | 119 exit(s) |
Type: | Standard: Very Hard |
Description: | Game updated to version 1.1. Please see the included changelog for a complete list of changes. SRAM from previous versions of the game should be compatible with this update. The year is 2023. The SMW timeline has diverged, chaos begins to unfold. In the Kaizo wastelands, the masters sit in their tower, studying every surface of the reposeful shell - always hoping to extract its precious secrets. Further west lies the traditionalists - in the pursuit of the perfect romhack, they meticulously sculpt their polished levels, fusing narrative and intricate gameplay. Yet, away from this all, outside the edge of time itself, a lone hacker boots up Lunar Magic for the first time. “I think I will add a pitching chuck. Yes, that would be funny”. The lone hacker smiles and brings the enemy to life on their screen. The experts scoff: “That isn’t level design! You fool!”. Still, the lone hacker smiles. “Perhaps I will add another”. After all, SMW hacking is just a bunch of nonsense anyway. Welcome to Nonsense! A variety collab in every sense of the word, this hack features contributions from numerous level authors across the SMW community. You’ll encounter many wild gimmicks and strange ideas throughout this hack. However, at its heart, Nonsense is about classic standard platforming. You’ll find very little in the way of puzzles or Kaizo here, but your platforming skills will truly be put to the test. A warning for new travelers: this game is not ideal for beginners. Many parts of Nonsense are incredibly challenging, and we strongly recommend getting some easier hacks under your belt before attempting this if you’re new to SMW. For additional information, such as console compatibility and soundtrack details, please refer to the FAQ. We sincerely hope you enjoy this big silly game. |
Tags: | asm gimmick music variety |
Comments: | 66 (jump to comments) |
Rating: |
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2.01 MiB | 5,959 downloads
Comments (66)
I told myself I wouldn't use any savestates while playing this and I've since broken that rule for myself. I try to avoid using them and just get through the stages, but some stages are so ridiculous to me that I caved (Shoelace Castle, the second half of Yoshi's Ditch, getting the berries in Apple Orchard Picking, etc). I'm hoping the more I try to just endure this shit that I can get better and not need them but I've hit the massive difficulty spike in world 4 and I'm not so sure. I guess we'll see.
But yeah, fantastic hack so far. All the videos I've seen of the later levels give me a lot to look forward to but also dread
Genuinely, this is an incredible, wondrous, exhausting hack. This and a recent replay of Jump (also my first time getting through that RTA) gave me an immense appreciation for Jolpe and Morsel's creations. Every time I played a Jolpe level especially, it was a lovely and wonderful experience, even when it was dauntingly difficult.
Anyway, very excellent, very tough hack. Thank you to everyone who helped make it a reality <3
118 exits!
(I didn't got the
Also today I beat the level (savestateless and without practice)!
(It was very very slightly easier than "Hard relay Mario" imo)
117 exits!
For a long time i regarded Jump1/2 as the best collab hack ever ( read: in my opinion) but now I'm happy to say Nonsense has taken that mantle. Smooth difficulty curve, lots of variety and in general well made levels that don't feel too out of place when placed abck to back with others. It does get more difficult as the game progresses but I never found a situation where the level itself would be at fault for my deaths.
This is Super Mario World romhacking at its best and I highly recommend it, even if going for full completion may seem daunting at first.
The overworld design and mapping is definitely one of the best I've seen. The stars really make it easy to navigate far distances and the rest very straight forward. I like the addition of the second green star world bonus area. Loved how certain achevements and certain levels cleared unlock other parts of the map.
As for the level design they are TOUGH! Definitely designed for very experienced players. I loved the gradual difficulty increase. I definitely learned some new tricks I never new before. Had to watch a couple clear videos to learn some techniques.
The Bowser fight at the end was ROUGH! Don't get me wrong, it was one of the best if not, the best Bowser fights I've even seen in a rom hack. But holy was it HARD. I think the intermittent hammer bro fights were honestly a little too unnecessary. Personally I would have put this boss fight at the end of the bonus area for the hardcore 100% players and maybe some other fight in the bowser castle. Just my 2 cents.
Overall I give this hack 5/5
Here;s a link to my 100% SRAM if anyone needs.
https://www.smwcentral.net/?p=section&a=details&id=37528
hey the link doesn't work
anyways i've been trying to beat this cause i was like "oh this doesn't look that hard" it is so fucking hard
every level after the halfway point of world 4 is a mountain to get trough and i haven't even reached anywhere the point where people are saying the gloves come off
the level design is really good so far (with some questionable choices, like the pokey level, but nothing as bad as some of the og JUMP levels at least) but holy shit is it brutal, i'm not even sure how to mentally deal with levels this hard
update: got up to the final w6 level and now im sure how to mentally deal with levels this hard and better at platformers overall. thanks!
For how annoying some of these levels were, they dragged down the experience for me. Even though I needed to savestate at the end, I really liked levels like Motion Slickness. It was hard but it also felt fun to blitz through. To list a few other levels that I really enjoyed, I liked Donut County. Same reason as the previous, it was just fun to move through the level. I savestated through this one, but Sempiternity of the Void was a fun one for me. I think I could have beaten this one without, but this was at my rushing through the game point, so I didn't.
Chateau Glissade was clever, I didn't know anything really about the glitches of Mario sliding, aside from well known stuff like killing certain sprites. It took a few minutes, but I figured it out, so I think the level is good for being able to intuitively teach you this obscure glitch. One of my favorites was probably the Mantis Tunnel, as it was like a little indie game self contained into this one random level. It being the gateway to the secret world made it feel way more mysterious. I liked the world 6 castle, the fire forest level, the rainbow chuck level and a lot more, but I don't want to list them all as I liked quite a few
Then there's levels like Wet Floor, which just felt awkward for me to play. This might be due to having to switch to an xbox controller because ironically, the dpad on my snes controller started doing right inputs when I don't them to, right after I finished the level with the broken dpad gimmick, or at least that's when I noticed it. I don't like the Xbox dpad, so I used the analog stick, which might have made quickly switching directions harder than it needed to. Too many levels were hard but not fun to play. Many had some forced gimmick like control randomizing bullet bills, reverse control double jump, insta-fall grey platforms, wind, RNG pokeys, etc. A lot of the times I would just feel annoyed at a level, since it would feel like every sprite and tile was placed with surgical precision to be as difficult/ uncomfortable of a jump as possible.
Sometimes there would just be an overwhelming amount of moving parts at once. One thing that got on my nerves were setups that depend on multiple moving sprites, since if you enter at a slightly different timing, it throws off the whole setup and make it impossible or harder. One that comes to mind is Stone Cut Trail, the one part where a fuzzy is blocking an on\off switch, but it lines up with the line guide platform in such a way that it's impossible to hit. Although I really enjoyed that level, aside from that one tiny section.
Despite the seethe it caused me, I think this was a high quality hack, just one that my skill level wasn't prepared for. The Bowser Fight was an incredible final boss, but I just can't see myself completing it anytime soon tool-less. Someday I do want to revisit this hack with stronger Mario playing abilities, and beat it legit. My enjoyment from finishing a level was definitely way less once I started using savestates, so I didn't get to truly experience the whole hack. Even though in the final stretch I used savestates to rush through it, I think my Mario abilities came out the other end stronger from this.
The overworld design and mapping is definitely one of the best I've seen. The stars really make it easy to navigate far distances and the rest very straight forward. I like the addition of the second green star world bonus area. Loved how certain achevements and certain levels cleared unlock other parts of the map.
As for the level design they are TOUGH! Definitely designed for very experienced players. I loved the gradual difficulty increase. I definitely learned some new tricks I never new before. Had to watch a couple clear videos to learn some techniques.
The Bowser fight at the end was ROUGH! Don't get me wrong, it was one of the best if not, the best Bowser fights I've even seen in a rom hack. But holy was it HARD. I think the intermittent hammer bro fights were honestly a little too unnecessary. Personally I would have put this boss fight at the end of the bonus area for the hardcore 100% players and maybe some other fight in the bowser castle. Just my 2 cents.
Overall I give this hack 5/5
Here;s a link to my 100% SRAM if anyone needs.
https://www.smwcentral.net/?p=section&a=details&id=37528
I will say though I absolutely love the idea of a bullet hell fight and thought that was a super fun concept. A lot of the folks who worked on this have made or contributed to some of my favorite hacks, and man something about large collaborative projects always manages to really hit the spot and feel really special. Really wonderful job, everyone who contributed to this hack!
Beating this 100% is one of the hardest things I've ever done in a game. Many levels took multiple hours, and I'm incredibly proud of myself for sticking at it and completing this truly incredible hack.
I really appreciate that this hack captures the old-school feeling of despair playing late 2000s Japanese SMW hacks, and the inspiration from Anitiki, Haimari, and Carol are everywhere. Also, the difficulty indicator, dragon coins system, overworld, music, visuals, and many level gimmicks worked really well. My favourite levels were Mantis Tunnel (beautiful aesthetics and enjoyable puzzle), Quiet in the Library (very creative gimmick and obstacles), Apocalyptic Athletic (cool aesthetics, music, and obstacles), Snake Trap (a fun block snake level?), and the final boss (coolest bossfight in any SMW hack).
However, I heavily disliked the amount of levels that altered/gimped Mario's physics. It feels like many levels revolved around enemy spam + some gimmick that hindered Mario's movement. Similarly, there were too many otherwise good levels ruined by enemy spam (lava lotus and pitching chucks especially) where the optimal strategy was bringing two capes and skipping as much as possible. Some levels were also needlessly long and repetitive to the point where I questioned if they were even playtested. My least favourite levels were Just Hold Right (awful gimmick), K2 (wind was janky and overly long sections), Non Compos Mentis (this shouldn't exist), I Played SMB3 Once (too centralized around not losing the powerup), and Pountiful Pouncy Pokey (garbage RNG level).
Overall, while I don't enjoy this hack as much as JUMP, JUMP 1/2, and SMW Gaiden, it's a very solid standard hack that any experienced player should play. And it is much better than competing standard hacks like -omh- (unpolished and feels more like a parody than a hack), Effortworld (very unfun levels for the most part), and Naughtyworld (feels this was made to spite the player - garbage and annoying levels).
On a final note, I was very impressed by most of Jolpe's levels. He's come a far way from his dumpster fire levels in JUMP. I also really enjoyed Snoruntpyro's levels -- despite only creating a few levels/sections, she did a great job and I'd love to see her create more stuff.
4/5. Great stuff and thanks for the effort making this.
all the creators did really well here, but i wanted to give a special nod to Jolpengammler, who is at the absolute peak of his level creation game here and i adored everything he did for this (even the control-scrambling bullet level, which, although a sin, made me laugh harder than just about anything outside of qldc).
buyer beware: this hack is incredibly difficult - more difficult by a significant margin than even other standard: very hard hacks. i was humbled by a number of levels in this 😅
Really makes my day that some people actually like my levels a lot
I feel like I probably could beat the levels I'm currently stuck on, but I'm not even remotely close to finishing the hack, or even reaching Bowser's Castle. It's hard to want to keep playing when I know that there are dozens of levels that could stonewall me even if I muster up the patience to complete this or that level. It's a real shame, because many levels are really, really good.
I won't rate this hack because I can't really fault it for anything except raw difficulty. Clearly it's not "for" me. But I do have to wonder who the hack is "for", if it's so far beyond even my skill level.
(This user continued attempting to play Nonsense, despite everything he just said.)
Overall, despite my frustrations with few design choices, I give it 5/5 stars. Well done and thanks for making it.
It's like a not very good Jump 1/2, so just play that instead if you're looking for a good Standard: Very Hard hack.
(All exits but
It was mostly fun, but the main issues are the too steep global difficulty curve (even for 119 exits, like the endgame is SO SO Hard!) and the inconsistant use of the fast retry.
Also I beat almost every level without external power-ups nor savestates (I will say which levels I didn't in "Issues and things (spoilers)"...)
Rating: 3+/5
It's indeed super hard, it's only for the best of standard players!
Btw thank you "nonsense team" for the hack
Album link: https://imgur.com/a/Tmd10HV
That is just more good games for players, I say!
Fight, SMWC! For everlasting peace!
Omh and this are the most crazy hacks of 2023
That is just more good games for players, I say!
This is so far one of the best hack I ever played, every level are well-designed and super fun...
Temporary rating:
4+/5(updated)GG on release y'all, what an exciting day