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Nonsense

Super Mario World Hacks → Nonsense

Submission Details

Name: Nonsense
Authors: GbreezeSunset, MiracleWater, Various Authors
Added:
Version History: View
Demo: No
Hall of Fame: Yes
Length: 119 exit(s)
Type: Standard: Very Hard
Description: Game updated to version 1.1. Please see the included changelog for a complete list of changes. SRAM from previous versions of the game should be compatible with this update.

The year is 2023. The SMW timeline has diverged, chaos begins to unfold. In the Kaizo wastelands, the masters sit in their tower, studying every surface of the reposeful shell - always hoping to extract its precious secrets. Further west lies the traditionalists - in the pursuit of the perfect romhack, they meticulously sculpt their polished levels, fusing narrative and intricate gameplay. Yet, away from this all, outside the edge of time itself, a lone hacker boots up Lunar Magic for the first time. “I think I will add a pitching chuck. Yes, that would be funny”. The lone hacker smiles and brings the enemy to life on their screen. The experts scoff: “That isn’t level design! You fool!”. Still, the lone hacker smiles. “Perhaps I will add another”.

After all, SMW hacking is just a bunch of nonsense anyway.


Welcome to Nonsense! A variety collab in every sense of the word, this hack features contributions from numerous level authors across the SMW community.

You’ll encounter many wild gimmicks and strange ideas throughout this hack. However, at its heart, Nonsense is about classic standard platforming. You’ll find very little in the way of puzzles or Kaizo here, but your platforming skills will truly be put to the test.

A warning for new travelers: this game is not ideal for beginners. Many parts of Nonsense are incredibly challenging, and we strongly recommend getting some easier hacks under your belt before attempting this if you’re new to SMW.

For additional information, such as console compatibility and soundtrack details, please refer to the FAQ. We sincerely hope you enjoy this big silly game.
Tags: asm gimmick music variety
Comments: 57 (jump to comments)
Rating:
4.7 (23 ratings)
No rating
Download 2.01 MiB | 3,809 downloads

Screenshots

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Comments (57)

TheKazooBloccGosh Link
I decided to give
Just Hold Right
another chance, I managed to beat it both exits without external power-ups nor savestates. I dislike just a bit less now, still my least favorite level.
 Eden_ Link
After my second playthrough i can confidently say that this is easily one of my favorite hacks. The sheer masterclass of level design and polish at show here is astounding. Thank you so much for making it.
ft029 Link
late comment but-- this is probably my all-time favorite hack. incredibly creative levels with lots of engaging, thrilling setups, and everything is fair. The last few worlds are very challenging, but in a fun way; nothing is too brutal. Highly recommend.
TheKazooBloccGosh Link
Thank you for changing the music at "Apocalyptic Athletic", I did beat the 1st part of the level yesterday thanks to it! #tb{:DD}
Also today I beat the level (savestateless and without practice)! #smrpg{y}
(It was very very slightly easier than "Hard relay Mario" imo)

117 exits!
MasterMario97 From older version: Nonsense Link
Finally got around to play this Nonsense (pun intended).

For a long time i regarded Jump1/2 as the best collab hack ever ( read: in my opinion) but now I'm happy to say Nonsense has taken that mantle. Smooth difficulty curve, lots of variety and in general well made levels that don't feel too out of place when placed abck to back with others. It does get more difficult as the game progresses but I never found a situation where the level itself would be at fault for my deaths.

This is Super Mario World romhacking at its best and I highly recommend it, even if going for full completion may seem daunting at first.
eltiolavara9 From older version: Nonsense Link
Originally posted by jBL00D
I finally beat this 100% with all 119 exits and all 375 dragon coins. Personally I didn't think it was gonna happen as some level seriously kicked my butt to the point I was just gonna give up.

The overworld design and mapping is definitely one of the best I've seen. The stars really make it easy to navigate far distances and the rest very straight forward. I like the addition of the second green star world bonus area. Loved how certain achevements and certain levels cleared unlock other parts of the map.

As for the level design they are TOUGH! Definitely designed for very experienced players. I loved the gradual difficulty increase. I definitely learned some new tricks I never new before. Had to watch a couple clear videos to learn some techniques.

I loved the random doors Mario's Machine-Like Manor near bowsers castle. 6 exits (3 goal tape and 3 key exits). I think you only need one of each but I enjoyed getting all 6.


The Bowser fight at the end was ROUGH! Don't get me wrong, it was one of the best if not, the best Bowser fights I've even seen in a rom hack. But holy was it HARD. I think the intermittent hammer bro fights were honestly a little too unnecessary. Personally I would have put this boss fight at the end of the bonus area for the hardcore 100% players and maybe some other fight in the bowser castle. Just my 2 cents.

Overall I give this hack 5/5 #smw{:peace:}#lm{owexstar}#lm{owexstar}#lm{owexstar}#lm{owexstar}#lm{owexstar}


Here;s a link to my 100% SRAM if anyone needs.
https://www.smwcentral.net/?p=section&a=details&id=37528

hey the link doesn't work
anyways i've been trying to beat this cause i was like "oh this doesn't look that hard" it is so fucking hard
every level after the halfway point of world 4 is a mountain to get trough and i haven't even reached anywhere the point where people are saying the gloves come off
the level design is really good so far (with some questionable choices, like the pokey level, but nothing as bad as some of the og JUMP levels at least) but holy shit is it brutal, i'm not even sure how to mentally deal with levels this hard
update: got up to the final w6 level and now im sure how to mentally deal with levels this hard and better at platformers overall. thanks!
yv64n From older version: Nonsense Link
Just got done playing this, pretty good overall. I got through about 96 exits without any savestates. Many of these levels were challenging and made me seethe, but were rewarding to finally finish. Eventually though I hit a wall. I couldn't beat the secret exit of Wet Floor after various attempts throughout the game, and I grew impatient and savestated to complete it. At that point my motivation to finish the rest of the game tool-less was gone, and I sped through remaining levels. That consisted of a few star world levels, last half of the special world, the end of Motion Slickness and rest of world 7.

For how annoying some of these levels were, they dragged down the experience for me. Even though I needed to savestate at the end, I really liked levels like Motion Slickness. It was hard but it also felt fun to blitz through. To list a few other levels that I really enjoyed, I liked Donut County. Same reason as the previous, it was just fun to move through the level. I savestated through this one, but Sempiternity of the Void was a fun one for me. I think I could have beaten this one without, but this was at my rushing through the game point, so I didn't.

Chateau Glissade was clever, I didn't know anything really about the glitches of Mario sliding, aside from well known stuff like killing certain sprites. It took a few minutes, but I figured it out, so I think the level is good for being able to intuitively teach you this obscure glitch. One of my favorites was probably the Mantis Tunnel, as it was like a little indie game self contained into this one random level. It being the gateway to the secret world made it feel way more mysterious. I liked the world 6 castle, the fire forest level, the rainbow chuck level and a lot more, but I don't want to list them all as I liked quite a few

Then there's levels like Wet Floor, which just felt awkward for me to play. This might be due to having to switch to an xbox controller because ironically, the dpad on my snes controller started doing right inputs when I don't them to, right after I finished the level with the broken dpad gimmick, or at least that's when I noticed it. I don't like the Xbox dpad, so I used the analog stick, which might have made quickly switching directions harder than it needed to. Too many levels were hard but not fun to play. Many had some forced gimmick like control randomizing bullet bills, reverse control double jump, insta-fall grey platforms, wind, RNG pokeys, etc. A lot of the times I would just feel annoyed at a level, since it would feel like every sprite and tile was placed with surgical precision to be as difficult/ uncomfortable of a jump as possible.

Sometimes there would just be an overwhelming amount of moving parts at once. One thing that got on my nerves were setups that depend on multiple moving sprites, since if you enter at a slightly different timing, it throws off the whole setup and make it impossible or harder. One that comes to mind is Stone Cut Trail, the one part where a fuzzy is blocking an on\off switch, but it lines up with the line guide platform in such a way that it's impossible to hit. Although I really enjoyed that level, aside from that one tiny section.

Despite the seethe it caused me, I think this was a high quality hack, just one that my skill level wasn't prepared for. The Bowser Fight was an incredible final boss, but I just can't see myself completing it anytime soon tool-less. Someday I do want to revisit this hack with stronger Mario playing abilities, and beat it legit. My enjoyment from finishing a level was definitely way less once I started using savestates, so I didn't get to truly experience the whole hack. Even though in the final stretch I used savestates to rush through it, I think my Mario abilities came out the other end stronger from this.
LateNightRetro From older version: Nonsense Link
I played through the entirety of the game, all exits, and I have to say its easily one of the coolest games I have ever played in my entire life, and one of the best. It is hard as hell at times, but fun, and giggly at others...Was one hell of a feat. Would recommend 10/10
jBL00D From older version: Nonsense Link
I finally beat this 100% with all 119 exits and all 375 dragon coins. Personally I didn't think it was gonna happen as some level seriously kicked my butt to the point I was just gonna give up.

The overworld design and mapping is definitely one of the best I've seen. The stars really make it easy to navigate far distances and the rest very straight forward. I like the addition of the second green star world bonus area. Loved how certain achevements and certain levels cleared unlock other parts of the map.

As for the level design they are TOUGH! Definitely designed for very experienced players. I loved the gradual difficulty increase. I definitely learned some new tricks I never new before. Had to watch a couple clear videos to learn some techniques.

I loved the random doors Mario's Machine-Like Manor near bowsers castle. 6 exits (3 goal tape and 3 key exits). I think you only need one of each but I enjoyed getting all 6.


The Bowser fight at the end was ROUGH! Don't get me wrong, it was one of the best if not, the best Bowser fights I've even seen in a rom hack. But holy was it HARD. I think the intermittent hammer bro fights were honestly a little too unnecessary. Personally I would have put this boss fight at the end of the bonus area for the hardcore 100% players and maybe some other fight in the bowser castle. Just my 2 cents.

Overall I give this hack 5/5 #smw{:peace:}#lm{owexstar}#lm{owexstar}#lm{owexstar}#lm{owexstar}#lm{owexstar}


Here;s a link to my 100% SRAM if anyone needs.
https://www.smwcentral.net/?p=section&a=details&id=37528
UFrozenO From older version: Nonsense Link
Good Hack#smrpg{y}
PepsiLover22 From older version: Nonsense Link
someone knows what its the name of the music of "hard relay mario" and "my best friend, the bullet"
TokenTomboi From older version: Nonsense Link
Haven't beaten it yet, but damn am I having fun! 5/5
hotfist.com From older version: Nonsense Link
This hack was delightful. A senseless pursuit was a super fun finale, but I did bowsers castle before going back and getting 100% on remaining yoshi coins so the lack of a boss felt a little anticlimactic. If I had any criticism, I would say that considering how often wendy was used as a boss and how absurdly long the fight was with bowser in an airplane, maybe some of the midway bosses during the final fight would have better served as pre or post wendy bosses? The fight easily takes 10 minutes if you do an excellent job with it, the hammer bros just feel like so much more than necessary. I dont' think either fight was bad viewed in a vacuum, but viewed as an assemblage of... three hammer bros who take 10-ish hits each and a plane that takes a billion hits, it was significantly more difficult and tedious than a lot of the rest of the game overall.
I will say though I absolutely love the idea of a bullet hell fight and thought that was a super fun concept. A lot of the folks who worked on this have made or contributed to some of my favorite hacks, and man something about large collaborative projects always manages to really hit the spot and feel really special. Really wonderful job, everyone who contributed to this hack!
TheBubbster123 From older version: Nonsense Link
I've just 100%ed this, and want to say a massive thank you to Gbreeze, Miraclewater, Jolpengammler and everyone else who contributed to making this hack.

Beating this 100% is one of the hardest things I've ever done in a game. Many levels took multiple hours, and I'm incredibly proud of myself for sticking at it and completing this truly incredible hack.
Panther-T From older version: Nonsense Link
Now that I'm nearly done (110 exits so far), I feel I can properly rate this.

I really appreciate that this hack captures the old-school feeling of despair playing late 2000s Japanese SMW hacks, and the inspiration from Anitiki, Haimari, and Carol are everywhere. Also, the difficulty indicator, dragon coins system, overworld, music, visuals, and many level gimmicks worked really well. My favourite levels were Mantis Tunnel (beautiful aesthetics and enjoyable puzzle), Quiet in the Library (very creative gimmick and obstacles), Apocalyptic Athletic (cool aesthetics, music, and obstacles), Snake Trap (a fun block snake level?), and the final boss (coolest bossfight in any SMW hack).

However, I heavily disliked the amount of levels that altered/gimped Mario's physics. It feels like many levels revolved around enemy spam + some gimmick that hindered Mario's movement. Similarly, there were too many otherwise good levels ruined by enemy spam (lava lotus and pitching chucks especially) where the optimal strategy was bringing two capes and skipping as much as possible. Some levels were also needlessly long and repetitive to the point where I questioned if they were even playtested. My least favourite levels were Just Hold Right (awful gimmick), K2 (wind was janky and overly long sections), Non Compos Mentis (this shouldn't exist), I Played SMB3 Once (too centralized around not losing the powerup), and Pountiful Pouncy Pokey (garbage RNG level).

Overall, while I don't enjoy this hack as much as JUMP, JUMP 1/2, and SMW Gaiden, it's a very solid standard hack that any experienced player should play. And it is much better than competing standard hacks like -omh- (unpolished and feels more like a parody than a hack), Effortworld (very unfun levels for the most part), and Naughtyworld (feels this was made to spite the player - garbage and annoying levels).

On a final note, I was very impressed by most of Jolpe's levels. He's come a far way from his dumpster fire levels in JUMP. I also really enjoyed Snoruntpyro's levels -- despite only creating a few levels/sections, she did a great job and I'd love to see her create more stuff.

4/5. Great stuff and thanks for the effort making this.
Daizo Dee Von From older version: Nonsense Link
~omh~ pretty much is like, a hack with both good and bad elements, much like R-ACK. It's as much a parody as it is a message.
Cote de Boeuf From older version: Nonsense Link
Just beat the level I was stuck on, so now Nonsense is 5/5 GOTY 2023.
 Amethyst From older version: Nonsense Link
this hack is really good, and it's probably the most ambitious hack i've ever played. i am absolutely floored by the scope of this thing. y'all killed it.

all the creators did really well here, but i wanted to give a special nod to Jolpengammler, who is at the absolute peak of his level creation game here and i adored everything he did for this (even the control-scrambling bullet level, which, although a sin, made me laugh harder than just about anything outside of qldc).

buyer beware: this hack is incredibly difficult - more difficult by a significant margin than even other standard: very hard hacks. i was humbled by a number of levels in this 😅
Jolpengammler From older version: Nonsense Link
Thank you so much #smrpg{<3}

Really makes my day that some people actually like my levels a lot #smrpg{haha}
Cote de Boeuf From older version: Nonsense Link
Saying this hack "isn't for beginners" and advising "newcomers to SMW" to hone their skills before attempting this hack undersells its difficulty, IMO. I've been playing SMW ROM hacks for nearly two decades. I'm not exactly an elite player, but I've beaten a fair number of challenging hacks and games in general; I'm no scrub. Despite this, Nonsense's relentless difficulty began taking a toll on my mental health relatively early on.

I feel like I probably could beat the levels I'm currently stuck on, but I'm not even remotely close to finishing the hack, or even reaching Bowser's Castle. It's hard to want to keep playing when I know that there are dozens of levels that could stonewall me even if I muster up the patience to complete this or that level. It's a real shame, because many levels are really, really good.

I won't rate this hack because I can't really fault it for anything except raw difficulty. Clearly it's not "for" me. But I do have to wonder who the hack is "for", if it's so far beyond even my skill level.

(This user continued attempting to play Nonsense, despite everything he just said.)
Diego1988 From older version: Nonsense Link
Not compatible with RetroArch????
Jolpengammler From older version: Nonsense Link
I am currently watching a friend literally play it on RetroArch, so it has to be a problem on your end
 Anorakun From older version: Nonsense Link
One of my favorite standard hacks out there. A fantastic variety of levels, and some of them even attempt to risk a bit using conventionally hated ideas such as reverse controls. Even though I didn't love every level, the overall experience has been greatly positive, and insanely hard too. This hack ain't for beginners, it can get extremely mean in world 6 onwards. And sometimes frustrating, but playing it in "short bursts" helped me to tackle its challenges.

Overall, despite my frustrations with few design choices, I give it 5/5 stars. Well done and thanks for making it. #smrpg{:3}
happysunny From older version: Nonsense Link
Not great. Lot of weird design decisions. Balance is all over the place. There's lots of interesting gimmicks but then they add stuff to the level that just makes them play terribly.

It's like a not very good Jump 1/2, so just play that instead if you're looking for a good Standard: Very Hard hack.
Panther-T From older version: Nonsense Link
Amazing, thank you so much for making this
CasualGamer From older version: Nonsense Link
Loved this hack its like SMW Gaiden and JUMP having a baby. But in the true finale of the level I cant finish it without cheats so I cheated the finale 😝. Not totally cheated but the hubs 3 and 4 rooms are very difficult for me
Morsel From older version: Nonsense Link
Congraturations GeniusBreeze, MiracleWorker and the Various Au-some ROM Hackers on this genius, miraculous and awesome hack.
TheKazooBloccGosh From older version: Nonsense Link
I'm at 116 exits, I think I can fairly review it (hopefully)
(All exits but
the finales and Apocalyptic Athletic
)

It was mostly fun, but the main issues are the too steep global difficulty curve (even for 119 exits, like the endgame is SO SO Hard!) and the inconsistant use of the fast retry.
Also I beat almost every level without external power-ups nor savestates (I will say which levels I didn't in "Issues and things (spoilers)"...)



Rating: 3+/5
It's indeed super hard, it's only for the best of standard players!


Btw thank you "nonsense team" for the hack #w{<3} (even through I didn't really enjoy the hack)


Album link: https://imgur.com/a/Tmd10HV
OnlySpaghettiCode From older version: Nonsense Link
after 100%ing this i think i can confidently say this is the most fun i have ever had playing a romhack
MiracleWater Author From older version: Nonsense Link
A small update has been made to the game that fixes a bug related to dragon coins. While we’ve only had a few reports of it happening, it can prevent you from 100%ing the game if triggered. It is recommended you update if you downloaded the hack prior to December 23. Your old sram will be compatible.
MalwareTeeth From older version: Nonsense Link
the level " A tragic Disapperance " i can only get 1 dragon coin..
 Anorakun From older version: Nonsense Link
The joke of the level is the
"missing yoshi coins". To get all of them, you must avoid touching layer 2 whenever is possible, so you can find them at the end of each section.
Scags From older version: Nonsense Link
Absolutely incredible hack, bursting with creativity and personality.
 Pokemon Hacker From older version: Nonsense Link
with a romhack like this, I don't need presents in December
cozyduck From older version: Nonsense Link
Loved all of it.
Mohamad20ZX From older version: Nonsense Link
Originally posted by Daizo Dee Von
It's not impossible to enjoy two good hacks.

That is just more good games for players, I say!
I know Mr Dee von its just I love them both and nonsense has many great custom mechanics that I wish we can use them on our hacks
Klug From older version: Nonsense Link
This is (probably) the biggest, no nonsense, non-Kaizō collab hack ever made since JUMP. Might as well try this one right now!!

Fight, SMWC! For everlasting peace!
PepsiLover22 From older version: Nonsense Link
Wow to many authors in this hack

Omh and this are the most crazy hacks of 2023
Mohamad20ZX From older version: Nonsense Link
Well omh is still good
Daizo Dee Von From older version: Nonsense Link
It's not impossible to enjoy two good hacks.

That is just more good games for players, I say!
elusive From older version: Nonsense Link
Good.
 Katerpie From older version: Nonsense Link
Oh boy <3
 E-man38 From older version: Nonsense Link
This hack was a wonderfully fun experience through and through. Congrats on the release to everyone involved!
TheKazooBloccGosh From older version: Nonsense Link
76 exits so far, in the middle of world 4 and 5...

This is so far one of the best hack I ever played, every level are well-designed and super fun...



Temporary rating: 4+/5 (updated)
The_Uber_Camper From older version: Nonsense Link
Having an absolute blast so far, with the vast majority of levels being quite good. Congratulations on the release everyone!
thekiller678 From older version: Nonsense Link
Your description made me laugh out loud. I think you deserve 5 stars just for that. The hack itself is great too :D
cardboardcell From older version: Nonsense Link
It takes a lot to get me to play about half of a hack in a day anymore, but i did with this one. Remarkable.
crocodileman94 From older version: Nonsense Link
I haven't played it yet, but these reviews, along with my love for collaboration hacks, makes me want to try it out immediately
 Doctor No From older version: Nonsense Link
I can't imagine to begin the amount of work, planning, effort, and intense passion it took to bring this to life, but I'm so grateful to gbreeze, miraclewater, and everyone who contributed to this. An experience that everyone should try.
Wyatt From older version: Nonsense Link
This is the first hack where I have no idea if any future hack could ever surpass it as my favorite. I can't even imagine what such a hack would look like. Truly the culmination of the decades of experience we've gained as a community.
 LouisDoucet From older version: Nonsense Link
Incredible work. Easily one of the best hacks to ever exist.
 Alex From older version: Nonsense Link
I’m more than happy to see this hack released. Congratulations gbreeze, MiracleWater, and all level authors and contributors.
 Heraga From older version: Nonsense Link
5/5 for the rextep level #smw{:TUP:}
 Koopster From older version: Nonsense Link
I've never been so excited for a game release before, I'm freaking out!!!!
Fe'n From older version: Nonsense Link
My name is Fén and this is my favorite hack on the SMWCitadel. Having tested it, you know I'm telling the truth.

GG on release y'all, what an exciting day :)
 JupiHornet From older version: Nonsense Link
Absolute Chad move releasing the hack of the year after Mosts voting has already started
Jolpengammler From older version: Nonsense Link
Best hack of all time, I can say this as I tested this hack thoroughly