Name: | Explosive Crosshair V1.0 |
Author: | TheXander |
Added: | |
Tool: | PIXI |
Type: | Standard |
Dynamic: | No |
Disassembly: | No |
Includes GFX: | Yes |
Description: | Explosive Crosshair V1.0: Description: This is are a crosshair sprite that you can make it move vertically/horizontally + when it checks contact with player, it'll start flashing and explode after a certain while! This come with a few options that let you make more interesting the behaviours of this custom sprite! Features: PIXI Support/Compatibility. SA-1 Support/Compatibility. JSON Support. A documentation (Readme) file. Extra Bit feature! 3 Extra Bytes with features! Allow customize the sprite easily with a few defines! More details are on the documentation (Readme) file! Requested by Anorakun |
Tags: | cross explosion lorom sa-1 |
Comments: | 4 (jump to comments) |
Rating: |
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10.73 KiB | 173 downloads
Comments (4)
One note: when
!InteractionWithSprites
is set to 1, crosshair explosions can trigger other crosshairs (good for chain reactions).I made a few changes:
LDA !RAM_ExplosionFlag,x : CMP #$01 : BNE label
toLDA !RAM_ExplosionFlag,x : BEQ label
, since the value of!RAM_ExplosionFlag,x
is always either 0 or 1.JSR CheckSprites
.!ExplosionDuration
setting to control the duration of the explosion (it was the only non-configurable value in the sprite).Finally, a few suggestions for improvement:
Tested with Lunar Magic 3.50, PIXI 1.42, SA-1 Pack 1.40, Snex9x 1.62.3.