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8x8 Urchin Eyes

SMW Patches → 8x8 Urchin Eyes

Submission Details

Name: 8x8 Urchin Eyes
Author: Fernap
Added:
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: This patch changes the Urchin graphics routine to draw 2 8x8 tiles for the eyes instead of 1 16x16.

By default, (the left halves of) the eye tiles are moved to the unused tiles $AB and $BB, completely freeing up the 16x16 tiles at $CA and $CC in GFX 06.

Note that using this requires either a change in the usual sprite header to one that allots 6 tiles per sprite (like 0E),
or the use of the No More Sprite Tile Limits patch, or SA-1 with header 08. See the included .asm file for more information.

Requested by  AmperSam.
Tags: graphic routine lorom sa-1 urchin
Comments: 2 (jump to comments)
Download 3.21 KiB | 23 downloads

Comments (2)

 Maarfy Link
A tidy patch that frees up ever-valuable graphics space, approved.

Tested with Lunar Magic 3.40, SA-1 1.40, Snes9x 1.62.3, BSNES Accuracy 0.7.1, UberASM Tool 2.0, No More Sprite Tile Limits v1.2.1.
 AmperSam Link
Works perfectly! Thanks for making! #smrpg{<3}