Name: | Fulfill the Dream |
Author: | Abstract |
Added: | |
Version History: | View |
Demo: | No |
Hall of Fame: | No |
Length: | 22 exit(s) |
Type: | Kaizo: Intermediate |
Description: | "I had a bad dream" "Don't be afraid, bad dreams are only dreams. What a time you chose to be born in..." Fulfill The Dream is the second installment in the Chamber Anthology and the follow up to my first hack The 4th Chamber. The saga continues as we follow Luigi's fatalistic tale coming up under the dark shroud of Bowser's Empire. If you played The 4th Chamber, expect similar design but a more linear gaming experience. My goal was to make a more accessible hack with better balance that experienced players would still have fun with and find a challenge in. My intent was to keep the focus on running, jumping and platforming with a few chocolate twists thrown in. What to expect: - Includes unskippable cut scenes! Lore! Dialogue! - 22 exits/23 levels (last level ends with credits not an exit) - a couple of multi-checkpoint levels counterbalanced with shorter sections 1.1 level 1 and 2: obstacles were remade to be looser and make less obtuse. Loosened some obstacles throughout and various qol changes |
Tags: | asm exgfx music |
Comments: | 11 (jump to comments) |
Rating: |
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1.77 MiB | 977 downloads
Comments (11)
With that said, I'm not gonna lie, your description of Dream as a "more accessible" Intermediate hack bothered me when playing. This was harder than 4th Chamber and many other Expert hacks on this site. I would put it around GPW2 level of difficulty. The obstacles require the player to (a) figure out non-obvious sequences without indication, and (b) execute perfectly as most jumps are precise with no margin of error. There's nothing wrong with that style necessarily; it's just not Intermediate.
Two other criticisms: first, the last portion of the game has too many long levels in a row. Even though I loved the sprite freeze level overall, by the last couple of sections, it started to wear out its welcome. Secondly, I found the spin-shoot mechanic on the fire flower to be frustrating. I didn't like that you have to hold the direction. It should just shoot in whatever direction Luigi is moving. In a few spots, you have to shoot in a direction and then pull back to the opposite direction in the same spin. So intuitively, to hit a target on (let's say) the right, I would move right, neutral the d-pad, shoot, and then pull left. But half the time (it's RNG or some frame rule when you neutral) the shot would go left, opposite my motion, and I just fail and die. Forcing the player to hold the direction, in addition to being counterintuitive, makes those pull backs really tight.
Ok, so that's a lot of complaining, but overall this hack was extremely impressive with great polish and many brilliant obstacles. I will definitely come back and play the update soon.
The feedback I have heard and seen about the difficulty of the hack has been quite varied. There are some tricky, difficult sections and my hope is that the fun outweighs the frustrating.
Thank you again