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Yoshi Coin Overworld Tile Locks

SMW Patches → Yoshi Coin Overworld Tile Locks

Submission Details

Name: Yoshi Coin Overworld Tile Locks
Author: Thomas
Added:
Version History: View
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: This patch will cause specific levels, pipes, or star warps to become unenterable/unusable until a certain number Yoshi coins have been collected.

Two versions are included: one which uses SMW's original system, where coins are only recorded after collecting all five in a level, and one which uses either imamelia's Numerical 3-digit Dragon Coin Counter or LX5's NSMB Star Coins.
Tags: dragon coins lorom overworld sa-1 yoshi coins
Comments: 18 (jump to comments)
Download 3.60 KiB | 662 downloads

Comments (18)

 Erik Link
Tested with:
- Asar 1.91
- SA-1 v1.40
- SRAM and BWRAM Plus v1.4
- Lunar Magic 3.50
- snes9x 1.62.3 and Mesen 2
For the Total version, this was also tested with:
- Numerical 3-Digit Dragon Coin Counter
- NSMB Star Coins v1.14

Patch was compared against the previous version to verify that the intended effects of the update were correct.
Indeed, this now works with player 2, and it can now a play a sound effect when entering a level which has been unlocked if so desired.

Not much to add. Just keep in mind the following:
  1. this version technically allows less tile locks, because XY is now kept as 8-bit. Still, I don't believe that's much of an issue. 64 (Total) or 85 (Vanilla) locks should be more than enough!
  2. This patch changed hijack spots to two bytes before, so you can't update directly without removing it.
bandicoot Link
would it be possible to modify this so it counts the moons collected rather than dragon coins?
 Thomas Author Link
Sure, just open the vanilla version's ASM file and change the reference to $1F2F to use $1FEE instead. Note that you'll still need to add that to the save data with the SRAM / BW-RAM Plus patch, though.
simon.caio Link
ok got it, thank you!
simon.caio Link
Is this patch a rewrite of the old version or is there something new to it?
 Thomas Author Link
Mainly just this version fixes player 2 support, but it does also allow you to set a separate "accept" sound effect as well as the reject one.
Zatara From older version: Yoshi Coin Overworld Tile Locks Link
It doesn't work with Luigi #tb{D'X}
simon.caio From older version: Yoshi Coin Overworld Tile Locks Link
I feel like there should be a way to just make this as an uberasm?
bersi From older version: Yoshi Coin Overworld Tile Locks Link
Anyone found a way to make this work with Luigi?
King Boo From older version: Yoshi Coin Overworld Tile Locks Link
This patch doesn't work with Luigi, what gives? #smrpg{sad}
sinseiga From older version: Yoshi Coin Overworld Tile Locks Link
Well, when I collect enough coins and trying to enter the locked level, It just reject enter the level. I think this should be fixed.
 Thomas Author From older version: Yoshi Coin Overworld Tile Locks Link
Sounds like you're probably using the 8x8 (layer 2) mode. You want to use the 16x16 (layer 1) mode for getting the position.
Epic_Manky From older version: Yoshi Coin Overworld Tile Locks Link
I don't quite understand how this works...when checking the coordinates for YI1 on the overworld editor, I got X:9 and Y:52, and not X:4 and Y:28. What am I doing wrong?
lx5 From older version: Yoshi Coin Overworld Tile Locks Link
Not much was changed, really. But still appreciated the update and support on these two patches!
DiscoTheBat From older version: Yoshi Coin Overworld Tile Locks Link
Well, this looks like a really good patch for unlocking certain levels and it is a great way of making alternate/secret levels. Anyway, good job!
chineesmw From older version: Yoshi Coin Overworld Tile Locks Link
Oh man, I never thought someone would accept my request. Thanks Kaizoman666!
lx5 From older version: Yoshi Coin Overworld Tile Locks Link
Thomas is on fire doing ASM requests.

Also, nice for making it compatible with imamelia's pack and my patck.

\o/
Vitor Vilela From older version: Yoshi Coin Overworld Tile Locks Link
You do not need to tag SA-1 twice. Use only "sa-1", that's the current standard for now.

Edit: good boy.