Tip: Try sketching out ideas for overworlds and levels. Even if they don't manage to fit into Lunar Magic completely, at least you have a base to work from, instead of doing it all from scratch.
Once you swim in this water, the controls will be inversed! That means if you press right, the player will go to the left, and vice versa. More details in the asm file!
Very good. This has inspired me to make a level that includes hazardous water that can disorientate the player and inverse their controls.
Great work. I can't wait to try this out.
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