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VVVVVV gravity physics

Waiting SMW Blocks → VVVVVV gravity physics

Submission Details

Name: VVVVVV gravity physics
Authors: HammerBrother, underway
Submitted: by  underway
Obsoletes: VVVVVV gravity physics
Act As: 25
Includes GFX: No
Description: A gimmick from VVVVVV that replaces the jump button with a switch gravity and white lines also switch gravity.

Note that the instructions for insertion and usage differ slightly if you're using Callisto.
Tags: gravity lorom physics vvvvvv
Comments: 26 (jump to comments)
Rating:
4.7 (15 ratings)
No rating
Download 4.03 KiB | 1,612 downloads

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Comments (26)

CalHal Link
Is this block compatible with Reverse Gravity patch?
 underway Author Link
Yes. In fact you actually need the reverse gravity patch for this resource to work. My updates to both these resources just include compatibility improvements for UberASMTool and Callisto, there should be no actual difference in functionality.
Gorry From older version: VVVVVV gravity physics Link
Loving it! Can it be set to have a spin on the "A" button when gravity flips?
Sokobansolver From older version: VVVVVV gravity physics Link
Doesn't work. Either I try to insert as is only to see a "missing main, init, or nmi label" message or I put one on and it crashes.
I could never be an ASM moderator. I'd probably reject some files due to them not working despite seemingly doing everything right, having no idea that they were actually functional but there was something simple I overlooked.
Green Jerry From older version: VVVVVV gravity physics Link
The UberASM code is old and was made for the old UberASM patch instead of the tool.

Change the VVVVVVPhysics: label to main: and try changing the RTS on line 72 to a RTL.
TheSkillMythos From older version: VVVVVV gravity physics Link
Originally posted by Riverface
Originally posted by TheEvilKingBowser
Originally posted by TheLucraftTeam
what does vvvvvv stand for?

It doesn't stand for anything. It's supposed to represent a bunch of arrows pointing up and down.

They're the names of the main characters.
There's 5 of them, that's why there are 5 Vs!
Violet
Vermillion
Victoria
Verdigris
Vitellary


Actually it's 6 Vs.
Viridian
Violet
Vermillion
Victoria
Verdigris
Vitellary

Fun fact: Each of their names is their color
Riverface From older version: VVVVVV gravity physics Link
Originally posted by TheEvilKingBowser
Originally posted by TheLucraftTeam
what does vvvvvv stand for?

It doesn't stand for anything. It's supposed to represent a bunch of arrows pointing up and down.

They're the names of the main characters.
There's 5 of them, that's why there are 5 Vs!
Violet
Vermillion
Victoria
Verdigris
Vitellary
FailSandwich From older version: VVVVVV gravity physics Link
Originally posted by TheLucraftTeam
what does vvvvvv stand for?

It doesn't stand for anything. It's supposed to represent a bunch of arrows pointing up and down.
oderjunks From older version: VVVVVV gravity physics Link
Do pink triangles work?
EDIT: nvm wrong place
TheLucraftTeam From older version: VVVVVV gravity physics Link
what does vvvvvv stand for?
2pacWiddaD From older version: VVVVVV gravity physics Link
can someone explain to me how to use this patch? I'm tryin to put it in level 105 to test it, and either just the reverse gravity works or the background turns black and no sprites show. Thanks.
thewhiskas27 From older version: VVVVVV gravity physics Link
Can I have the white lines switching the gravity, but still be able to jump?
mish1 From older version: VVVVVV gravity physics Link
ripinpiece music
FedoraFriday From older version: VVVVVV gravity physics Link
How the heck does the uberasm work? Theres no main or init labels.
HammerBrother Author From older version: VVVVVV gravity physics Link
@LDA

I did try doing the TRB to remove the controller from jumping, but due to a sequence that the game runs the routines, it performs a check if the player presses jump, then set y speed and sfx before going to the uberasm code during the 1 frame the player lands on the ground. Not to mention, disabling the control also disable flipping as well as jumping, which you don't want.
LDA From older version: VVVVVV gravity physics Link
This is amazing, but I found a few ways to make it cooler:

Add this to beginning of the UberASM code to fix vertical scrolling if your level extends vertically:
Code
LDA #$01
STA $1404

Or add this to prevent Mario from jumping, if you want to do that for some reason:
Code
LDA #$80
TRB $16
TRB $18
LMPuny From older version: VVVVVV gravity physics Link
You're invading the blocks section! xD
HammerBrother Author From older version: VVVVVV gravity physics Link
Thanks!
Final Theory From older version: VVVVVV gravity physics Link
You is ASM GOD!
DiscoTheBat From older version: VVVVVV gravity physics Link
I like how this works. Good job!
Luigi_master1 From older version: VVVVVV gravity physics Link
AAA RULE #7 OF VVVVVV LEVEL MAKING
DO NOT HAVE GRAVITY LINES CROSS



But seriously, this looks great. Hopefully it gets approved!
HammerBrother Author From older version: VVVVVV gravity physics Link
Actually, the avgn2 stage is whywhywhywhywhywhy.
Artissimo From older version: VVVVVV gravity physics Link
It looks far too complicated to set it up, considering it requires uber.asm.
cheeyev From older version: VVVVVV gravity physics Link
Well, eventually it was going to be done, and by who else but GreenHammerBro? With use of MarioE's Reverse Gravity patch (Although that does have a few issues, although maybe GreenHammerBro could fix them, although we'll just see), I can certainly say that this indeed is very impressive, although it likely has its bugs, I'll have to test it out.
Mogu94 From older version: VVVVVV gravity physics Link
I think so, Akutarex.
Akutarex From older version: VVVVVV gravity physics Link
This is real life??