Name: | Crate |
Author: | Donut |
Added: | |
Version History: | View |
Tool: | PIXI |
Type: | Standard |
Dynamic: | No |
Disassembly: | No |
Includes GFX: | Yes |
Description: | A simple, vanilla-esque carriable crate sprite which floats in liquids. Open the .asm file for more info. Note that bringing custom carriable sprites through pipes has a tendency of breaking them. You can fix that with this hex edit. Thanks to AmperSam for the idea and the graphics. |
Tags: | carriable lorom pacifist platform sa-1 |
Comments: | 11 (jump to comments) |
Rating: |
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5.94 KiB | 292 downloads
Comments (11)
- Lunar Magic v3.50
- SA-1 Pack v1.40
- PIXI v1.42
- BSNES v115
Added another line of code to remove another garbage tile.The reason why a garbage tile may appear is due to the way how custom carriable sprites are handled in PIXI. They first run the carriable handler and then the custom sprite code. For this reason, they inherit including the GFX routine which defaults to shells which draw two extra tiles (the eyes) by default.
One potential throughout solution is to use a custom carriable handler (either through print or through state overriding) in the sprite to not run the routine at all at the cost of reimplementing the code twice.
This will erase the background garbage normally unseen in the sprite (due to how it's drawn).
-Lunar Magic 3.40
-PIXI 1.40
-bsnes v115
-SA-1 1.40
An incrateble idea. It's simple but works well, floating in liquids is a nice bonus.
I have one suggestion!
If the crate is moving left or right on conveyors, it moves under/without Mario.
Would it be possible one day to make Mario follow the sprite like the rideable SMB2 sprites?
I am making a factory level and that would kick butt!
Still rating it 5/5.