Name: | SMB3 P-meter v2.3 |
Author: | HammerBrother |
Added: | |
Version History: | View |
Type: | Level |
Includes GFX: | Yes |
Includes Hijack: | No |
Featured: | No |
Description: | Unlike other patch versions of the classic SMB3 P-meter, this one is rather an uberasm tool code. Note that this by default assumes you are using the super status bar patch patch. It's also compatible with the Minimalist Status Bars patch v2.1 updates: -Optimized the code a bit, such as no longer needing scratch RAM and instead rely on a repeated icons display subroutine instead. -Failsafe added (included in the aforementioned subroutine) to prevent if somehow the P-meter is theoretically greater than $70, would write more tiles. v2.2 minor update: -Renamed the defines and added various comments due to them being confusing. Also removed an unused one. v2.3 minor update: -Further simplified the defines for the user relating to the status bar patches, and now the tile position uses coordinates rather than just one number specifying how many bytes. -Added alternate graphics for minimalist status bar due to tile outlines blending in with black background |
Tags: | dash lorom p-meter sa-1 smb3 status bar |
Comments: | 12 (jump to comments) |
Rating: |
Download
6.45 KiB | 605 downloads
Comments (12)
- Lunar Magic 3.40
- SA-1 Pack 1.40
- Snes9x 1.62.3, Mesen 2
- UberASM Tool 2.0
- Super Status Bar v2.2 patch
- Minimalist Status Bars patch
Notes:
After a little back and forth, I think the instructions and compatibility questions have mainly been settled, and everything seems to work okay in the update, so accepted.
A couple notes to users: This was moderated right as UberASM Tool 2.0 was accepted, so there were some updates to the instructions reflecting that. However, it should still work fine with 1.x, either for individual levels, or for all levels by inserting as both gamemode 13 and 14.
As well, I think the instructions make it unclear that this can work just fine on individual levels anyway. Likewise, be aware that the included graphics are simply intended to replace GFX28.bin if using the meter on all levels, or to bypass LG1 if using on individual levels.
- Added
init:
along withmain:
so that the meter displays at level fade-in- Added the "
;>sa1 init,main
" line to the resource to let UAT run this on the SA-1 side.- Added sa-1 tag
By default you need the super status bar patch.
This uberasm requires the Super Status Bar patch, but actually is buggy in SA-1 roms.